Terrain water transpiration factor (Water Overlay)

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Like buildings configured as crops and foliage, terrains representing plants can use plant-related attributes to draw and evaporate groundwater.

Notes

Varying evaporation factor of grass, depending on the time of year
  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_TRANSPIRATION_FACTOR must be appropriately configured.
  • When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
  • Groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE.
  • Transpiration is zero when no building is present and the terrain's WATER_TRANSPIRATION_FACTOR is 0.
  • Can be configured as a seasonal factor, represented by an array of four values, one for each growth season. This allows for more evaporation during a crops growth season and less during the winter.

How-to's

See also