Tree: Difference between revisions

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Trees are used and represented in the {{software}} the in the following ways:
Trees are used and represented in the {{software}} the in the following ways:


** Trees are generally represented by [[Building]]s, with a Tree [[Function]].
* Trees are generally represented by [[Building]]s, with a Tree [[Function]].
** The [[MultiPolygon]] stored in a [[Section]] of an individual Tree is the tree trunk, not the tree foliage.
* The [[MultiPolygon]] stored in a [[Section]] of an individual Tree is the tree trunk, not the tree foliage.
** The [[MultiPolygon]] stored in a [[Section]] of a part of a forest is the region where potentially tree trunks are located.
* The [[MultiPolygon]] stored in a [[Section]] of a part of a forest is the region where potentially tree trunks are located.
** The height of trees is calculated using the difference between the [[DTM]] and the [[DSM]] during the [[New Project Wizard]] phase.
* The height of trees is calculated using the difference between the [[DTM]] and the [[DSM]] during the [[New Project Wizard]] phase.


==Overlays==
==Overlays==

Revision as of 13:21, 6 October 2026

Trees are used and represented in the Tygron Platform the in the following ways:

  • Trees are generally represented by Buildings, with a Tree Function.
  • The MultiPolygon stored in a Section of an individual Tree is the tree trunk, not the tree foliage.
  • The MultiPolygon stored in a Section of a part of a forest is the region where potentially tree trunks are located.
  • The height of trees is calculated using the difference between the DTM and the DSM during the New Project Wizard phase.

Overlays

Tree (building)s and their properties are used in various overlays:

Foliage

The Heat Stress Overlay (and Shadow Overlay) use Foliage of trees as input, either as: