Tree: Difference between revisions
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**[[FAQ Foliage Heat Stress Overlay]] | **[[FAQ Foliage Heat Stress Overlay]] | ||
**[[Foliage result type (Heat Stress Overlay)]] | **[[Foliage result type (Heat Stress Overlay)]] | ||
**[[Foliage height calculation model (Heat Stress Overlay)]] | |||
*[[Shadow Overlay]] | *[[Shadow Overlay]] | ||
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**[[Min tree height m (Traffic Overlay)]] | **[[Min tree height m (Traffic Overlay)]] | ||
**[[Min tree height m (Traffic NO2 Overlay)]] | **[[Min tree height m (Traffic NO2 Overlay)]] | ||
*[[Water Overlay]] | |||
**[[Evapotranspiration model (Water Overlay)]] | |||
**[[Ground transpiration formula (Water Overlay)]] | |||
==Foliage== | ==Foliage== | ||
Revision as of 13:14, 6 October 2026
Trees are used and represented in the Tygron Platform the in the following ways:
- Trees are generally represented by Buildings, with a Tree Function.
- The MultiPolygon stored in a Section of a Building is the tree trunk, not the tree foliage.
- The height of trees is calculated using the difference between the DTM and the DSM during the New Project Wizard phase.
Overlays
Tree (building)s and their properties are used in various overlays:
Foliage
Notes
- Roots of trees can be seen in the Underground visualization
How-to's
- How to import trees based on an Inference Overlay
- How to detect foliage using an Inference Overlay
- How to improve the estimated foliage overlay
- How to modify evaporation factor from trees to forests
- Trees and foliage tutorial
See also