Terrain water transpiration factor (Water Overlay): Difference between revisions

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{{terrain attributes|suppresscategory=true|<onlyinclude>
{{terrain attributes|suppresscategory=true|<onlyinclude>
{{:water evaporation factor (Terrain Attribute)}}</onlyinclude>
{{:water transpiration factor (Terrain Attribute)}}</onlyinclude>
}}
}}


[[Terrain]]s can be configured with plant-related attributes, similar to [[Building]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Ground model (Water Overlay)|ground]] and evaporate it.
[[Terrain]]s can be configured with plant-related attributes, similar to [[Building]]s configured as [[Water transpiration factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Ground model (Water Overlay)|ground]] and evaporate it.


{{article end
{{article end
|notes=
|notes=
[[File:Seasonal_evap_grass.jpg|thumb|right|Varying [[Terrain water evaporation factor (Water Overlay)|evaporation factor]] of grass, depending on the [[Season formula (Water Overlay)|time of year]]]]
[[File:Seasonal_evap_grass.jpg|thumb|right|Varying [[Terrain water transpiration factor (Water Overlay)|evaporation factor]] of grass, depending on the [[Season formula (Water Overlay)|time of year]]]]
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_TRANSPIRATION_FACTOR must be appropriately configured.
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_TRANSPIRATION_FACTOR must be appropriately configured.
* When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
* When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
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* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
|seealso=
|seealso=
* [[Water evaporation factor (Water Overlay)]]
* [[Water transpiration factor (Water Overlay)]]
* [[Groundwater level formula (Water Overlay)]]
* [[Groundwater level formula (Water Overlay)]]
* [[Ground transpiration formula (Water Overlay)]]
* [[Ground transpiration formula (Water Overlay)]]

Revision as of 09:56, 8 July 2026

Terrains can be configured with plant-related attributes, similar to Buildings configured as crops and foliage, allowing it to draw water from the ground and evaporate it.

Notes

Varying evaporation factor of grass, depending on the time of year
  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_TRANSPIRATION_FACTOR must be appropriately configured.
  • When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
  • The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.
  • When there is no Building present on the surface, and the terrain has a WATER_TRANSPIRATION_FACTOR of 0, the amount of transpiration which takes place in that location is 0.
  • Can be configured as a seasonal factor, represented by an array of four values, one for each growth season. This allows for more evaporation during a crops growth season and less during the winter.

How-to's

See also