Terrain root depth m (Water Overlay): Difference between revisions

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|unit=m
|unit=m
|layer=Surface
|layer=Surface
|description=The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it.
|description=The depth of the roots is used to determine whether evaporation will occur from the groundwater. Alternatively, the root depth can also be configured with four values instead of one, which will be interpreted using Feddes transpiration model."
||icon=waterwizard_icon_water_root_depth_m.png
|icon=waterwizard_icon_water_root_depth_m.png
}} </onlyinclude>
}} </onlyinclude>
}}
}}


[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[root depth m (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and [[Underground evaporation formula (Water Overlay)|evaporate]] it.
[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[root depth m (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and [[Underground evaporation formula (Water Overlay)|evaporate]] it.
The sequence should be defined in order of largest to smallest depth values and are interpreted as a 0-1-1-0 transpiration factor trapezium.
[[Feddes_trapezium.png]]


{{article end
{{article end
|notes=
|notes=
* For plants to evaporate water, both the ROOT_DEPTH_M and the [[terrain water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured.
* For plants to evaporate water, both the ROOT_DEPTH_M and the [[terrain water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured.
* Trees typically have deeper root than crops.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When there is no construction present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.
* When there is no construction present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.

Revision as of 16:46, 18 December 2020

Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it. The sequence should be defined in order of largest to smallest depth values and are interpreted as a 0-1-1-0 transpiration factor trapezium. Feddes_trapezium.png

Notes

  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • Trees typically have deeper root than crops.
  • When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
  • When there is no construction present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also