Tree: Difference between revisions
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* [[How to detect foliage using an Inference Overlay]] | * [[How to detect foliage using an Inference Overlay]] | ||
* [[How to improve the estimated foliage overlay]] | * [[How to improve the estimated foliage overlay]] | ||
*[[How to modify evaporation factor from trees to forests]] | * [[How to modify evaporation factor from trees to forests]] | ||
* [[How to compute residential walls with sight of trees]] | |||
* [[Trees and foliage tutorial]] | * [[Trees and foliage tutorial]] | ||
}} | }} | ||
{{editor current situation nav}} | {{editor current situation nav}} | ||
Revision as of 13:23, 6 October 2026
Trees are used and represented in the Tygron Platform the in the following ways:
- Trees are generally represented by Buildings, with a Tree Function.
- The MultiPolygon stored in a Section of an individual Tree is the tree trunk, not the tree foliage.
- The MultiPolygon stored in a Section of a part of a forest is the region where potentially tree trunks are located.
- The height of trees is calculated using the difference between the DTM and the DSM during the New Project Wizard phase.
Overlays
Tree (building)s and their properties are used in various overlays:
Foliage
The Heat Stress Overlay (and Shadow Overlay) use Foliage of trees as input, either as:
- Buildings with TreeFunctions, calculating the foliage using the [[Foliage crown factor (Heat Stress Overlay)
- Foliage areas (Heat Stress Overlay)
- Foliage height prequel (Heat Stress Overlay)
Notes
- Roots of trees can be seen in the Underground visualization
How-to's
- How to import trees based on an Inference Overlay
- How to detect foliage using an Inference Overlay
- How to improve the estimated foliage overlay
- How to modify evaporation factor from trees to forests
- How to compute residential walls with sight of trees
- Trees and foliage tutorial
See also