Terrain water evaporation factor (Water Overlay): Difference between revisions

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==How-to's==
==How-to's==
* [[How-to add and remove an attribute|Add and remove an attribute]]
* [[How-to add and remove an attribute|Add and remove an attribute]]
==See also==
* [[Groundwater level formula (Water Overlay)|Groundwater level formula]]
* [[Underground evaporation formula (Water Overlay)|Underground evaporation formula]]
* [[Underground model (Water_Overlay)|Underground model]]
* [[Evaporation model (Water_Overlay)|Evaporation model]]


{{WaterOverlay terrain attribute nav}}
{{WaterOverlay terrain attribute nav}}
{{Water Module buttons}}
{{Water Module buttons}}

Revision as of 09:11, 20 June 2019

Template:Overlay attribute

Plants

Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it.

Notes

  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
  • The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.
  • When there is no construction present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also