Testbed water module: Difference between revisions
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===About the project=== | ===About the project=== | ||
The | The ''Demo Water'' project is available for all users and can be found in the main menu under Edit projects. This project does not count for your license. | ||
In this project, several components of the [[Water Module]] are visible. It can serve as a working demo to further explore the details of the available components, the used models and formulas and the configurable parameters. | In this project, several components of the [[Water Module]] are visible. It can serve as a working demo to further explore the details of the available components, the used models and formulas and the configurable parameters. | ||
====Contents==== | ====Contents==== | ||
The ''Demo Water''project demonstrates the following components of the [[ | The ''Demo Water''project demonstrates the following components of the [[Water Module]]: | ||
#[[#1. Flooding related components|Flooding related components]] | #[[#1. Flooding related components|Flooding related components]] | ||
#[[#2. Rainfall related components|Rainfall related components]] | #[[#2. Rainfall related components|Rainfall related components]] | ||
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===1. Flooding related components=== | ===1. Flooding related components=== | ||
[[File: | [[File:Flooding testbed.JPG|thumb|right|300px|Flooding, breaches and inundation]] | ||
This specific testbed can be found in the upper right quadrant named: ''Flooding, breaches and inundation''. This quadrant demonstrates | This specific testbed can be found in the upper right quadrant named: ''Flooding, breaches and inundation''. This quadrant demonstrates flooding caused by levee breaches and the resulting flow of tracers in the accumulated water. Two types of breaches are visualized: a breach with an [[External area (Water Overlay)|external water area]] and a breach with an [[Breach input area (Water Overlay)|internal area]]. | ||
Analyse the quadrant: | Analyse the quadrant: | ||
# Click on the arrows in the quadrant to get familiar with the boundary conditions in the model. | # Click on the arrows in the quadrant to get familiar with the boundary conditions in the model. | ||
# Go to the Flooding Overlay (named ''1. Flooding'') in the Overlay bar. Play the flooding overlay. This overlay shows the [[ | # Go to the Flooding Overlay (named ''1. Flooding'') in the Overlay bar. Play the flooding overlay. This overlay shows the [[Surface last value result type (Water Overlay)|Surface last value]] result type. | ||
# Go to the [[ | # Go to the [[Surface last direction result type (Water Overlay)|Direction]] result type and notice how the water surrounds the construction in the middle of the quadrant. | ||
# Take a look at the [[ | # Take a look at the [[Tracer ABCD (Water Overlay)|Substance A, Substance B and Substance C]] Overlays and notice how these tracers are distributed in the water. | ||
# Go to the attributes tab of the Flooding Overlay and notice the value for the [[ | # Go to the attributes tab of the Flooding Overlay and notice the value for the [[Design flood elevation m model attribute (Water Overlay)|Design flood elevation]]. | ||
# Open the flooding configuration wizard and take a look at the settings for the flood event, breach areas, inundation areas and output overlays. | # Open the flooding configuration wizard located in the General Tab and take a look at the settings for the flood event, breach areas, inundation areas and output overlays. | ||
More information on each component: | More information on each component: | ||
*[[ | *[[Flooding overlay]] | ||
*[[ | *[[Breach (Water Overlay)]] | ||
*[[ | *[[Inundation area (Water Overlay)|Inundated area]] | ||
*[[ | *[[Tracer ABCD (Water Overlay)|Tracer Overlays]] | ||
*[[ | *[[Tracer flow model (Water Overlay)|Tracer flow model]] | ||
<br> | <br> | ||
| Line 41: | Line 41: | ||
Analyze the quadrant: | Analyze the quadrant: | ||
# Click on the arrows in the quadrant to get familiar with the boundary conditions in the model. | # Click on the arrows in the quadrant to get familiar with the boundary conditions in the model. | ||
# Go to the [[ | # Go to the [[Base types result type (Water Overlay)|Base types]] result type (in the overlay ''2. Rainfall flooding'') and notice that the buildings and roads are connected to the sewer. | ||
# Inspect the different functions in the quadrant. | # Inspect the different functions in the quadrant. | ||
# Go to the Rainfall Flooding in the Overlay bar. Play the Rainfall flooding overlay and notice where rain puddles occur. This overlay shows the [[ | # Go to the Rainfall Flooding in the Overlay bar. Play the Rainfall flooding overlay and notice where rain puddles occur. This overlay shows the [[Surface last value result type (Water Overlay)|surface last value]] result type. | ||
# Open the Rainfall configuration wizard and take a look at the settings for the rain event, sewer areas, sewer overflow and output overlays. | # Open the Rainfall configuration wizard and take a look at the settings for the rain event, sewer areas, sewer overflow and output overlays. | ||
More information on each component: | More information on each component: | ||
#[[ | #[[Rainfall Overlay]] | ||
#[[ | #[[Rain model (Water Overlay)|Rain (Weather)]] | ||
#[[ | #[[Sewer model (Water Overlay)|Sewer infiltration]] | ||
#[[ | #[[Sewer model (Water Overlay)#Sewer Overflow|Sewer overflow]] | ||
#[[ | #[[Infiltration model (Water Overlay)|Infiltration]] | ||
#[[ | #[[Storage model (Water Overlay)|Water storage]] (for example: the parking space with a crate based system) | ||
<br> | <br> | ||
===3. Hydraulic structures=== | ===3. Hydraulic structures=== | ||
[[File:Constructions_testbed.JPG|thumb|right|300px|Hydraulic Structures]] | [[File:Constructions_testbed.JPG|thumb|right|300px|Hydraulic Structures]] | ||
For the testbed, see the quadrant named: '' | For the testbed, see the quadrant named: ''Pumps, Culverts and Weirs''. This quadrant demonstrates how several hydraulic structures work. | ||
Analyze the quadrant: | Analyze the quadrant: | ||
# Click on the arrows in the quadrant to get familiar with which different structures are in the model and their functions. | # Click on the arrows in the quadrant to get familiar with which different structures are in the model and their functions. | ||
# Inspect the different [[Area|areas]] to see the water level in the Areas menu. The areas are in the CIRCULATING_WATER group. The water level is defined as the sloot_area attribute. | # Inspect the different [[Area|areas]] to see the water level in the Areas menu. The areas are in the CIRCULATING_WATER group. The water level is defined as the sloot_area attribute. | ||
# Go to the Hydraulic structures overlay in the Overlay bar (named: ''3. Hydraulic structures surface last value''). Play the [[ | # Go to the Hydraulic structures overlay in the Overlay bar (named: ''3. Hydraulic structures surface last value''). Play the [[Tracer ABCD (Water Overlay)|Substance flow]] child Overlay and notice how the water flows. | ||
# Open the wizard and take a look at the settings for the weirs, culverts, pump and inlets. | # Open the wizard and take a look at the settings for the weirs, culverts, pump and inlets. | ||
| Line 78: | Line 78: | ||
# Click on the arrows in the quadrant to get familiar with the boundary conditions in the model. | # Click on the arrows in the quadrant to get familiar with the boundary conditions in the model. | ||
# Check the Heightmap Overlay (named: ''Heightmap'') and the Subsurface overlay (in the Overlay group ''4. Groundwater table (m)''). | # Check the Heightmap Overlay (named: ''Heightmap'') and the Subsurface overlay (in the Overlay group ''4. Groundwater table (m)''). | ||
# Inspect the ''depth of plant roots (m)'' attribute for the Nature functions in the [[Functions# | # Inspect the ''depth of plant roots (m)'' attribute for the Nature functions in the [[Functions#Function values| functions values table]] to see how the root depth differs for the Pine trees and the Deciduous bush. | ||
# Play the [[ | # Play the [[Ground watertable result type (Water Overlay)|Groundwater table (m)]] overlay to observe how the groundwater changes during the simulation. Also inspect the [[Evaporated result type (Water Overlay)|Evaporation]], [[Ground last value result type (Water Overlay)|groundwater last value]] and the [[Surface last value result type (Water Overlay)|Surface last value]] Overlays. | ||
# Open the Groundwater wizard and take a look at the settings for the weather, inundation areas, functions and output overlays. | # Open the Groundwater wizard and take a look at the settings for the weather, inundation areas, functions and output overlays. | ||
Latest revision as of 08:55, 8 July 2026
This page provides an overview and explanation about the Demo Water project, available for all users.
About the project
The Demo Water project is available for all users and can be found in the main menu under Edit projects. This project does not count for your license. In this project, several components of the Water Module are visible. It can serve as a working demo to further explore the details of the available components, the used models and formulas and the configurable parameters.
Contents
The Demo Waterproject demonstrates the following components of the Water Module:
- Flooding related components
- Rainfall related components
- Hydraulic structures
- Groundwater related components
1. Flooding related components
This specific testbed can be found in the upper right quadrant named: Flooding, breaches and inundation. This quadrant demonstrates flooding caused by levee breaches and the resulting flow of tracers in the accumulated water. Two types of breaches are visualized: a breach with an external water area and a breach with an internal area.
Analyse the quadrant:
- Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.
- Go to the Flooding Overlay (named 1. Flooding) in the Overlay bar. Play the flooding overlay. This overlay shows the Surface last value result type.
- Go to the Direction result type and notice how the water surrounds the construction in the middle of the quadrant.
- Take a look at the Substance A, Substance B and Substance C Overlays and notice how these tracers are distributed in the water.
- Go to the attributes tab of the Flooding Overlay and notice the value for the Design flood elevation.
- Open the flooding configuration wizard located in the General Tab and take a look at the settings for the flood event, breach areas, inundation areas and output overlays.
More information on each component:
2. Rainfall related components
For the test-bed, see the quadrant named: Rain and sewer system. This quadrant demonstrates flooding due to rainfall and the workings of the sewer system.
Analyze the quadrant:
- Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.
- Go to the Base types result type (in the overlay 2. Rainfall flooding) and notice that the buildings and roads are connected to the sewer.
- Inspect the different functions in the quadrant.
- Go to the Rainfall Flooding in the Overlay bar. Play the Rainfall flooding overlay and notice where rain puddles occur. This overlay shows the surface last value result type.
- Open the Rainfall configuration wizard and take a look at the settings for the rain event, sewer areas, sewer overflow and output overlays.
More information on each component:
- Rainfall Overlay
- Rain (Weather)
- Sewer infiltration
- Sewer overflow
- Infiltration
- Water storage (for example: the parking space with a crate based system)
3. Hydraulic structures
For the testbed, see the quadrant named: Pumps, Culverts and Weirs. This quadrant demonstrates how several hydraulic structures work.
Analyze the quadrant:
- Click on the arrows in the quadrant to get familiar with which different structures are in the model and their functions.
- Inspect the different areas to see the water level in the Areas menu. The areas are in the CIRCULATING_WATER group. The water level is defined as the sloot_area attribute.
- Go to the Hydraulic structures overlay in the Overlay bar (named: 3. Hydraulic structures surface last value). Play the Substance flow child Overlay and notice how the water flows.
- Open the wizard and take a look at the settings for the weirs, culverts, pump and inlets.
More information on each component:
- Weir (Water Overlay)
- Culvert (Water Overlay)
- Pump (Water Overlay)
- Inlet (Water Overlay), which can also server as an Outlet.
4. Groundwater related components
For the testbed, see the quadrant named: Groundwater. This quadrant demonstrates Groundwater flows and evaporation.
Analyse the quadrant:
- Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.
- Check the Heightmap Overlay (named: Heightmap) and the Subsurface overlay (in the Overlay group 4. Groundwater table (m)).
- Inspect the depth of plant roots (m) attribute for the Nature functions in the functions values table to see how the root depth differs for the Pine trees and the Deciduous bush.
- Play the Groundwater table (m) overlay to observe how the groundwater changes during the simulation. Also inspect the Evaporation, groundwater last value and the Surface last value Overlays.
- Open the Groundwater wizard and take a look at the settings for the weather, inundation areas, functions and output overlays.
More information on each component:
- Groundwater Overlay
- Ground water flow
- Ground infiltration
- Evaporation variation over time
- Ground transpiration and vegetation root depths




