Terrain water transpiration factor (Water Overlay): Difference between revisions

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{{terrain attributes
{{terrain attributes|suppresscategory=true|<onlyinclude>
| <onlyinclude>
{{:water transpiration factor (Terrain Attribute)}}</onlyinclude>
{{terrain attributes|type=row|overlay=Water
|attribute=WATER_EVAPORATION_FACTOR
|unit=factor
|layer=Surface
|description=How fast this terrain can evaporate water from the underground. The [[weather (Water Overlay)|weather]]'s evaporation speed is multiplied by this factor to determine the rate of [[Underground evaporation formula (Water Overlay)|evaporation]].
|icon=waterwizard_icon_evaporation_factor.png
}} </onlyinclude>
}}
}}


[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[Water evaporation factor (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and evaporate it.
Like buildings configured as crops and foliage, [[terrain]]s representing plants can use plant-related attributes to draw and evaporate groundwater.


{{article end
{{article end
|notes=
|notes=
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_EVAPORATION_FACTOR must be appropriately configured.
[[File:Seasonal_evap_grass.jpg|thumb|right|Varying [[Terrain water transpiration factor (Water Overlay)|evaporation factor]] of grass, depending on the [[Season formula (Water Overlay)|time of year]]]]
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_TRANSPIRATION_FACTOR must be appropriately configured.
* The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.
* When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
* When there is no construction present on the surface, and the terrain has a WATER_EVAPORATION_FACTOR of 0, the amount of evaporation which takes place in that location is 0.
* Groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]].
* Transpiration is zero when no building is present and the terrain's WATER_TRANSPIRATION_FACTOR is 0.
* Can be configured as a [[Season formula (Water Overlay)|seasonal factor]], represented by an array of four values, one for each [[Season formula (Water Overlay)|growth season]]. This allows for more evaporation during a crops growth season and less during the winter.
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
|seealso=
|seealso=
* [[Water transpiration factor (Water Overlay)]]
* [[Groundwater level formula (Water Overlay)]]
* [[Groundwater level formula (Water Overlay)]]
* [[Underground evaporation formula (Water Overlay)]]
* [[Ground transpiration formula (Water Overlay)]]
* [[Underground model (Water Overlay)]]
* [[Season formula (Water Overlay)]]
* [[Evaporation model (Water Overlay)]]
* [[Ground model (Water Overlay)]]
* [[Evapotranspiration model (Water Overlay)]]
|api=
* [[Api session event editor terraintype set attribute]]
}}
}}
{{WaterOverlay terrain attribute nav}}
{{WaterOverlay terrain attribute nav}}

Latest revision as of 14:04, 15 July 2026

Like buildings configured as crops and foliage, terrains representing plants can use plant-related attributes to draw and evaporate groundwater.

Notes

Varying evaporation factor of grass, depending on the time of year
  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_TRANSPIRATION_FACTOR must be appropriately configured.
  • When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
  • Groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE.
  • Transpiration is zero when no building is present and the terrain's WATER_TRANSPIRATION_FACTOR is 0.
  • Can be configured as a seasonal factor, represented by an array of four values, one for each growth season. This allows for more evaporation during a crops growth season and less during the winter.

How-to's

See also

API Endpoints