Terrain ground infiltration md (Water Overlay): Difference between revisions

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{{Overlay attribute
{{terrain attributes|surpresscategory=true|<onlyinclude>
|attribute=GROUND_INFILTRATION_MD
{{:ground infiltration md (Terrain Attribute)}}</onlyinclude>
|unit=m/day
|terraintype=Surface
|description=The speed at which water can flow vertically from the surface to the underground unsaturated zone.
|icon=[[File:waterwizard_icon_water_infiltration.png]]
|attribute2=GROUND_INFILTRATION_MD
|unit2=m/day
|terraintype2=Underground
|description2=The speed at which water can flow vertically from the underground unsaturated zone to the underground saturated zone, and horizontally through across the saturated zone.
|icon2=[[File:waterwizard_icon_water_infiltration.png]]
}}
}}
===Infiltration and storage===
Based on the properties of the terrain, water may infiltrate into the [[Underground model (Water Overlay)|underground water system]].


The speed at which water can infiltrate from the surface to the underground unsaturated zone is dependent on both the GROUND_INFILTRATION_MD of the surface terrain, as well as the [[ground infiltration md (Water Overlay)|GROUND_INFILTRATION_MD]] of any construction in that location, if present. Of the infiltration values of the construction and the surface terrain, the lowest value is used. If either has an infiltration value of 0, water cannot infiltrate into the underground unsaturated zone.
Based on the properties of the terrain, water may infiltrate into the [[Ground model (Water Overlay)|ground water system]].


The maximum amount of water which can be stored in the saturated zone is based on the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]] of the underground terrain.  
The speed at which water can infiltrate from the surface to the unsaturated zone is dependent on both the GROUND_INFILTRATION_MD of the surface terrain, as well as the [[ground infiltration md (Water Overlay)|GROUND_INFILTRATION_MD]] of any [[building]] in that location, if present. Of the infiltration values of the building and the surface terrain, the lowest value is used. If either has an infiltration value of 0, water cannot infiltrate into the unsaturated zone.


Underground flow, or horizontal infiltration, are dependent on the infiltration properties of the underground, unless an [[Aquifer (Water Overlay)|aquifer]] exists at the same location.
The maximum amount of water which can be stored in the saturated zone is based on the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]] of the ground terrain.  


===Notes===
Ground flow, or horizontal infiltration, are dependent on the infiltration properties of the ground, unless an [[Aquifer (Water Overlay)|aquifer]] exists at the same location.
*The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the underground layer decreases.


==How-to's==
{{article end
* [[How-to add and remove an attribute|Add and remove an attribute]]
|notes=
 
*The groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]], as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.
==See also==
|howtos=
* [[Groundwater level formula (Water Overlay)|Groundwater level formula]]
* [[How to add and remove an Attribute]]
* [[Underground infiltration formula (Water Overlay)|Underground infiltration formula]]
|seealso=
* [[Underground model (Water_Overlay)|Underground model]]
* [[Ground infiltration md (Water Overlay)]]
* [[Infiltration model (Water_Overlay)|Infiltration model]]
* [[Groundwater level formula (Water Overlay)]]
* [[Infiltration model (Water Overlay)]]
* [[Surface infiltration formula (Water Overlay)]]
* [[Ground infiltration formula (Water Overlay)]]
* [[Ground model (Water Overlay)]]
}}
{{WaterOverlay terrain attribute nav}}
{{WaterOverlay terrain attribute nav}}
{{Water Module buttons}}

Latest revision as of 15:33, 27 February 2024

Based on the properties of the terrain, water may infiltrate into the ground water system.

The speed at which water can infiltrate from the surface to the unsaturated zone is dependent on both the GROUND_INFILTRATION_MD of the surface terrain, as well as the GROUND_INFILTRATION_MD of any building in that location, if present. Of the infiltration values of the building and the surface terrain, the lowest value is used. If either has an infiltration value of 0, water cannot infiltrate into the unsaturated zone.

The maximum amount of water which can be stored in the saturated zone is based on the WATER_STORAGE_PERCENTAGE of the ground terrain.

Ground flow, or horizontal infiltration, are dependent on the infiltration properties of the ground, unless an aquifer exists at the same location.

Notes

  • The groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE, as the contribution of a given volume of water to the groundwater level increases when the capacity for water storage in the ground layer decreases.

How-to's

See also