Terrain water transpiration factor (Water Overlay): Difference between revisions
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{{ | {{terrain attributes|suppresscategory=true|<onlyinclude> | ||
{{:water transpiration factor (Terrain Attribute)}}</onlyinclude> | |||
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Like buildings configured as crops and foliage, [[terrain]]s representing plants can use plant-related attributes to draw and evaporate groundwater. | |||
*When a | {{article end | ||
|notes= | |||
[[File:Seasonal_evap_grass.jpg|thumb|right|Varying [[Terrain water transpiration factor (Water Overlay)|evaporation factor]] of grass, depending on the [[Season formula (Water Overlay)|time of year]]]] | |||
* For plants to evaporate water, both the [[terrain root depth m (Water Overlay)|ROOT_DEPTH_M]] and the WATER_TRANSPIRATION_FACTOR must be appropriately configured. | |||
* When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead. | |||
* Groundwater level reduction is inversely proportional to the [[terrain water storage percentage (Water Overlay)|WATER_STORAGE_PERCENTAGE]]. | |||
* Transpiration is zero when no building is present and the terrain's WATER_TRANSPIRATION_FACTOR is 0. | |||
* Can be configured as a [[Season formula (Water Overlay)|seasonal factor]], represented by an array of four values, one for each [[Season formula (Water Overlay)|growth season]]. This allows for more evaporation during a crops growth season and less during the winter. | |||
|howtos= | |||
* [[How to add and remove an Attribute]] | |||
|seealso= | |||
* [[Water transpiration factor (Water Overlay)]] | |||
* [[Groundwater level formula (Water Overlay)]] | |||
* [[Ground transpiration formula (Water Overlay)]] | |||
* [[Season formula (Water Overlay)]] | |||
* [[Ground model (Water Overlay)]] | |||
* [[Evapotranspiration model (Water Overlay)]] | |||
|api= | |||
* [[Api session event editor terraintype set attribute]] | |||
}} | |||
{{WaterOverlay terrain attribute nav}} | |||
Latest revision as of 14:04, 15 July 2026
| Icon | Attribute | Unit | Layer | Range | Description |
|---|---|---|---|---|---|
| |
WATER_TRANSPIRATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the ground. The weather's evaporation speed is multiplied by this factor to determine the rate of transpiration. |
Like buildings configured as crops and foliage, terrains representing plants can use plant-related attributes to draw and evaporate groundwater.
Notes

- For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_TRANSPIRATION_FACTOR must be appropriately configured.
- When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
- Groundwater level reduction is inversely proportional to the WATER_STORAGE_PERCENTAGE.
- Transpiration is zero when no building is present and the terrain's WATER_TRANSPIRATION_FACTOR is 0.
- Can be configured as a seasonal factor, represented by an array of four values, one for each growth season. This allows for more evaporation during a crops growth season and less during the winter.
How-to's
See also
- Water transpiration factor (Water Overlay)
- Groundwater level formula (Water Overlay)
- Ground transpiration formula (Water Overlay)
- Season formula (Water Overlay)
- Ground model (Water Overlay)
- Evapotranspiration model (Water Overlay)




