Travel Distance Overlay: Difference between revisions
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===Grid Prequels=== | ===Grid Prequels=== | ||
It is also possible to provide certain input data as more detailed grid. The following data can be provided as prequel [[Grid Overlay|Grid Overlays]]: | It is also possible to provide certain input data as more detailed grid. The following data can be provided as prequel [[Grid Overlay|Grid Overlays]]: | ||
* TRAVERSABLE: . Overrides the traversable | * TRAVERSABLE: Provides an alternative for the traversable grid locations. Overrides the default, which are traversable roads which allow car or pedestrian traffic. | ||
* BLOCKING: . Overrides the blocking features. | * BLOCKING: Provides an alternative for the non-traversable grid locations. Overrides the blocking features configured using [Blocked_(Travel_Distance_Overlay)|[BLOCKED]]. | ||
==How-to's== | ==How-to's== |
Revision as of 17:09, 10 February 2022
Read more about Beta features.
The Travel Distance Overlay is a grid overlay which shows the distance that can be traveled from a certain starting point (routing area). The traffic is split between motorized and pedestrian traffic, based on the road type (roads vs sidewalks).
The overlay also uses an additional fill distance, which allows the result to expand to the area around the accessible roadways, to include accessible surrounding constructions. This allows users to query constructions that are within acceptable distance of cells which are within the travel distance.
The calculation model behind the overlay is based on the same algorithm as used in the Watershed Overlay. The travel distance will therefore not be the exact travel distance, but the 8-direction Chebyshev distance.
Example
The travel distance overlay can be used to visualize the travel distance from certain areas of interest (schools, shops, sports centers, etc), based on the roads project area. If we take a school as example, we can visualize which houses (and other buildings), within a range of 20m to a connecting sidewalk, are within a walking distance of 500m from the school of the example.
Keys
Attributes
Grid Prequels
It is also possible to provide certain input data as more detailed grid. The following data can be provided as prequel Grid Overlays:
- TRAVERSABLE: Provides an alternative for the traversable grid locations. Overrides the default, which are traversable roads which allow car or pedestrian traffic.
- BLOCKING: Provides an alternative for the non-traversable grid locations. Overrides the blocking features configured using [Blocked_(Travel_Distance_Overlay)|[BLOCKED]].
How-to's
- How to add the Travel Distance Overlay
- How to create a Routing area
- Adding, duplicating and removing areas
- How to add and remove an Overlay
- Edit an overlay legend
Notes
- A likely improvement will be the support of diagonal travel distance, also known as octile distance. Here the diagonal distance between two cells is times the cell size, instead of the same distance in all eight directions.
- This method does not take into account driving lane and one-direction limitations.