Traffic Noise Overlay: Difference between revisions
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[[File:Traffic_Noise-Overlay.jpg|thumb|right|Traffic Noise overlay]] | [[File:Traffic_Noise-Overlay.jpg|thumb|right|Traffic Noise overlay]] | ||
The Traffic Noise Overlay is a [[Grid Overlay]] which computes the amount of noise in | The Traffic Noise Overlay is a [[Grid Overlay]] which computes the amount of noise in dB(A) for any give location in the [[3D World]]. The calculation takes into account traffic intensities and a number of environmental- and computation parameters to compute the noise impact. It also takes into account [[Construction|object]]s and [[Elevation model|terrain features]] which would block the transmission of noise. | ||
The Overlay only computes noise from traffic. Although a background noise level can be configured, other sources of noise (such as windmills, air traffic, or factories) are explicitly excluded. | The Overlay only computes noise from traffic. Although a background noise level can be configured, other sources of noise (such as windmills, air traffic, or factories) are explicitly excluded. | ||
{{clear}} | {{clear}} | ||
==Configuration== | ==Configuration== | ||
{{main|Model attributes (Traffic Noise Overlay)}} | |||
The Traffic Distance Overlay has a number of options which allow it to be configured as desired. A [[Traffic Noise Overlay Wizard|configuration wizard]] is available. | |||
The following aspects can be configured: | |||
* Reference speed per vehicle type | |||
* Noise and noise multiplies per vehicle type | |||
* Background noise | |||
==Calculation== | ==Calculation== | ||
{{main|Traffic noise formula (Traffic Noise Overlay)}} | |||
The calculations follow the standard rekenmethode 1 (SRM 1), as described on [http://wetten.overheid.nl/BWBR0031722/2015-07-01#BijlageIII]: | |||
==Results== | ==Results== | ||
The following result types are available as output from the traffic noise calculations: | |||
{{result types|suppresscategory=true|allowselflinks=true| | |||
{{:Noise db result type (Traffic Noise Overlay)}} | |||
{{:Emission result type (Traffic Noise Overlay)}} | |||
}} | |||
{{article end | {{article end | ||
|references= | |references= | ||
* The overlay calculations are based on Standard Calculation Method 1 (SRM1) as defined by the dutch government: | * The overlay calculations are based on Standard Calculation Method 1 (SRM1) as defined by the dutch government: http://wetten.overheid.nl/BWBR0031722/2015-07-01#BijlageIII | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Overlay]] | * [[How to add and remove an Overlay]] | ||
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{{Overlay nav}} | {{Overlay nav}} | ||
Revision as of 15:32, 10 February 2022
The Traffic Noise Overlay is a Grid Overlay which computes the amount of noise in dB(A) for any give location in the 3D World. The calculation takes into account traffic intensities and a number of environmental- and computation parameters to compute the noise impact. It also takes into account objects and terrain features which would block the transmission of noise.
The Overlay only computes noise from traffic. Although a background noise level can be configured, other sources of noise (such as windmills, air traffic, or factories) are explicitly excluded.
Configuration
- Main article: Model attributes (Traffic Noise Overlay)
The Traffic Distance Overlay has a number of options which allow it to be configured as desired. A configuration wizard is available.
The following aspects can be configured:
- Reference speed per vehicle type
- Noise and noise multiplies per vehicle type
- Background noise
Calculation
- Main article: Traffic noise formula (Traffic Noise Overlay)
The calculations follow the standard rekenmethode 1 (SRM 1), as described on [1]:
Results
The following result types are available as output from the traffic noise calculations:
Icon | Result type | Unit | Mode | Description |
---|---|---|---|---|
NOISE_DB | dB | The amount of noise in dB experienced at any given location, based on traffic noise and background noise levels. | ||
EMISSION | dB | The amount of noise in dB emitted by traffic at any given location. |
How-to's
References
- The overlay calculations are based on Standard Calculation Method 1 (SRM1) as defined by the dutch government: http://wetten.overheid.nl/BWBR0031722/2015-07-01#BijlageIII