Object entry correction (Water Overlay): Difference between revisions
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m (Frank@tygron.nl moved page Object correction (Water Overlay) to Object entry correction (Water Overlay)) |
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{{Overlay attributes|type=row|overlay=Water | {{Overlay attributes|type=row|overlay=Water | ||
|attribute=OBJECT_ENTRY_CORRECTION | |attribute=OBJECT_ENTRY_CORRECTION | ||
|unit= | |unit=Integer | ||
|description= | |description=How many cells allowed to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction. | ||
|icon=Object_correction.png | |icon=Object_correction.png | ||
|defaultvalue=2 | |||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of | Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of some amount of cells so the object(s) become active. | ||
{{article end | {{article end | ||
|notes= | |notes= | ||
* This | * This Attribute is by default set to 2 which means object correction is applied. | ||
* In the advanced settings step of the [[Water Overlay Wizard]], this | * 3 is the maximum allowed for this Attribute. | ||
* In the advanced settings step of the [[Water Overlay Wizard]], this Attribute can also be (de)activated. | |||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Revision as of 08:31, 10 February 2022
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
OBJECT_ENTRY_CORRECTION | Integer | How many cells allowed to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction. | 2 |
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of some amount of cells so the object(s) become active.
Notes
- This Attribute is by default set to 2 which means object correction is applied.
- 3 is the maximum allowed for this Attribute.
- In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.