Unit Type: Difference between revisions

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{{learned|what units are|what role units have in the {{software}}|which types of units are available|how to add or units to or from a project|how to change already existing units in a project}}
Unit Types, also called ''Traffic Units'' in the {{software}}, are the various means of transportation that can be displayed in the [[3D Visualization]]. For the vehicles that are situated on the roads, the units not only complete the visualization of the real life situation, they are also used for visualization of the traffic density calculations (See also: [[Traffic Model]]) of the various types of roads. For example, a highway has more units per hours than a brick road. However the units per hour cannot always be visualized. Crossroads are an example of this, the units per hour on a crossroad can be used in the calculation process but are not included in the visualization.
<br clear=all>
==Units==
: Units are the various means of transportation that can be displayed in the [[3D World]].


==How do Units relate to the {{software}}?==
==Types of available Units==
:  The available units can be added to the [[3D World]] in order to visualize the dynamic feel of the [[3D World]]. For the vehicles that are situated on the roads,  the units not only complete the visualization of the real life situation, they are also used for visualization of the traffic density calculations (See also: [[Traffic Model]]) of the various types of roads. For example, a highway has more units per hours than a brick road. However the units per hour cannot always be visualized. Crossroads are an example of this, the units per hour on a crossroad can be used in the calculation process but are not included in the visualization.
In the {{software}}, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and whether it is set active in the [[project]].


==Types of available Units==
: In the {{software}}, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and whether it is active or not in the [[3D World]].
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{| border="1" style="border-collapse:collapse;"
{| border="1" style="border-collapse:collapse;"
! scope="col"| Land based units (Road)
! scope="col"| Land based units (Road)
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|}
|}


==Editing Units==
{{article end
===Adding and removing Units===
|seealso=
:''By default some units are present in a new project. This section deals with adding units to the [[3D World]]''
*[[Unit Data]]
{{Editor location|Units}}
*[[Unit Data Override]]
[[File:Units_panel.png|frame|right|Units panel]]
|howtos=
<br />
*[[How to add and activate a traffic unit]]
====Adding Units====
*[[How to duplicate a traffic unit]]
: ''By selecting the 'Add' button on the bottom of list of units, a new panel with units appears. By selecting the desired unit from the list, and then the 'Apply' button, the unit is added to the project, but not activated yet. By highlighting the newly added unit on the left panel, the unit details become available on the right side. Here is also a checkbox to set the unit Active in Simulation.''
*[[How to remove a traffic unit]]
 
*[[How to change properties of a traffic unit]]
 
*[[How to edit the amount of units per hour]]
{{Editor steps|title=add units|Select Visuals|Select Units on the ribbon bar|Select 'Add' from the bottom of the list in the [[left panel]]|Select the desired unit type from the popup panel and apply| Notice a new unit has been added to the unit data overrides list in the [[left panel]]|Select the newly added Unit|Set the Unit to Active in Simulation in the [[right panel]]}}
*[[How to show a unit type in the 3D Visualization]]
 
}}
 
<gallery mode="nolines">
File:Menu.png|Select Visuals
File:Menu2.png|Select Units from ribbon bar
File:Add_unit.png|Select 'Add' from the bottom of the list
File:Unit_popup.png|Select desired unit type and apply
File:Select_New_Unit1.png|Select the newly added Unit
File:Set_Unit_Active_In_Sim1.png|Set the Unit as Active in Simulation
</gallery>
 
====Duplicate Units====
: ''By selecting the 'Duplicate' button on the bottom of list of units, a new units appears on the list with the followup number in parentheses. The list is alphabetical per units type. Whether the new unit is active already in the [[3D World]] depends on the parent unit that is duplicated. It will copy the active or inactive state of the original unit.''
 
{{Editor steps|title=duplicate units|Select Visuals|Select Units on the ribbon bar|Select 'Duplicate' from the bottom of the list in the [[left panel]]|Notice the new duplicated unit has been added to the unit data overrides list in the [[left panel]]}}
 
<gallery mode="nolines">
File:Menu.png|Select Visuals
File:Menu2.png|Select Units from ribbon bar
File:Duplicate3.png|Select 'Duplicate' from the bottom of the list
File:Duplicate4.png|Notice the new duplicated unit
</gallery>
 
====Removing Units====
: ''It is not possible to remove a unit. However it is possible to make a unit inactive and therefore not be visualized in the [[3D World]]''
 
 
{{Editor steps|title=deactivate a unit|Select the unit in the unit data overrides [[left panel]]|Uncheck the Active in Simulation checkbox in the [[right panel]]}}
 
<br />
<gallery mode="nolines">
File:Select_unit.png|Select unit to be deactivated
File:Active_ccheckbox.png|Uncheck the Active in Simulation checkbox
</gallery>
 
====Changing Units====
{{Editor location|Units|The Unit to edit}}
[[File:Right_unit_panel.png|right|frame|Right side detail panel]]
 
:  ''Changing existing units can be done by selecting an already existing unit on the left side of the Unit Data Overrides Panel. The characteristics of the existing units are displayed and can be edited on the detail panel on the right side of the editor main view.''
 
{{Editor steps|title=change units|Select Visuals in the header|Select Units in the bar|Search in the list of unit data overrides [[left panel]] the unit to be changed|Edit the given options on the [[right panel]] if desired}}
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====Name====
[[File:Unit_name.png|frame|left|Unit Name Field]]
: ''In the "Name" field, a specific name for the unit can be entered, replacing the default naming. Please note that the default name of a unit often refers to the actual type of the unit.''
<br clear=left>
 
====Active in Simulation====
[[File:Actieve_checkbox.png|frame|left|Active in Simulation checkbox]]
: ''By checking or unchecking the checkbox the selected unit is vizualized in the [[3D World]] or not.''
<br clear=left>
 
====Available Unit Colors====
[[File:Color_units.png|frame|left|Available Unit Colors]]
: ''In these colors this type unit is displayed in the [[3D World]]''
<br clear=left>
 
===Editing the amount of units per hour===
 
The amount of units per hour can be edited and is used for visualization of traffic overlays in the [[3D World]].


{{Editor location|Buildings|The Building to edit}}
{{editor current situation nav}}
{{Editor steps|title=edit amount of units per hour|Select "Geo Data" in the ribbon header.|Select "Buildings" in the ribbon bar.|Select "Roads" in the [[editor#Left_Panel|left panel]].|Select the desired road section in the [[left panel]]|Change the units per hour in the [[right panel]]}}
[[Category:Unit Type]]
<gallery mode="nolines">
File:Geo_Data_Select.jpg|Select Geo Data
File:Geo_Data_Buildings.jpg|Select Buildings from ribbon bar
File:Roads_selection.jpg|Select 'Roads' from the list
File:Select_road_section.jpg|Select desired road section
File:Change_units_per_hour.jpg|Change the units per hour in the right panel
</gallery>

Latest revision as of 15:17, 27 February 2023

Unit Types, also called Traffic Units in the Tygron Platform, are the various means of transportation that can be displayed in the 3D Visualization. For the vehicles that are situated on the roads, the units not only complete the visualization of the real life situation, they are also used for visualization of the traffic density calculations (See also: Traffic Model) of the various types of roads. For example, a highway has more units per hours than a brick road. However the units per hour cannot always be visualized. Crossroads are an example of this, the units per hour on a crossroad can be used in the calculation process but are not included in the visualization.

Types of available Units

In the Tygron Platform, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and whether it is set active in the project.

Land based units (Road) Land based units (Rail) Waterborne units Airborne units
Pickup Tram Canoe Airplane
Bus Transrapid Sailboat
Sedan car (multiple color types) Cargo ship
Tractor Riverboat small
Truck Riverboat medium
Scooter Riverboat large
SUV Oil tanker
Mini Cooper (multiple color types) Spray boat
Ambulance
Street sweeper
Smokey truck
Delivery truck
Small car
Police car
Yellow cab
US ambulance
US firetruck
Container truck
Grain truck
Oil truck
Bio truck
E-car