Terrain root depth m (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 9: Line 9:


===Notes===
===Notes===
* For plants to evaporate water, both the ROOT_DEPTH_M and the [[terrain water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
* When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.



Revision as of 08:41, 20 June 2019

Template:Overlay attribute

Plants

Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it.

Notes

  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.

How-to's