Object entry correction (Water Overlay): Difference between revisions

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|attribute=OBJECT_ENTRY_CORRECTION
|attribute=OBJECT_ENTRY_CORRECTION
|unit=Integer
|unit=Integer
|description=How many cells allowed to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction.
|description=How many cells allowed to move hydraulic buildings if they would otherwise be inactive due to overlap with another hydraulic building.
|icon=Object_correction.png
|icon=Object_correction.png
|defaultvalue=2
|defaultvalue=2

Revision as of 16:14, 7 October 2022

Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of some amount of cells so the object(s) become active.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's