Limit area model attribute (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 8: Line 8:
There are a few modes available for the [[Water Module]], dictating where calculations are to be performed:
There are a few modes available for the [[Water Module]], dictating where calculations are to be performed:
* '''Entire map'''. Calculations are performed across the entire map. Water can flow anywhere.
* '''Entire map'''. Calculations are performed across the entire map. Water can flow anywhere.
* '''Limit to Water Level Areas''' Calculations are only performed in the locations where [[water level area (Water Overlay)|water level area]]s are present.  
* '''Limit to Water Areas''' Calculations are only performed in the locations where [[water area (Water Overlay)|water area]]s are present.  
* '''Limit to specific Areas''' Calculations are only performed in the locations where [[limitation area (Water Overlay)|limitation areas]] are present.
* '''Limit to specific Areas''' Calculations are only performed in the locations where [[limitation area (Water Overlay)|limitation areas]] are present.


==Possible values==
==Possible values==
* 0: '''Entire map'''  
* 0: '''Entire map'''  
* 1: '''Limit to Water Level Areas'''
* 1: '''Limit to Water Areas'''
* 2: '''Limit to specific Areas'''
* 2: '''Limit to specific Areas'''


Line 19: Line 19:
|notes=
|notes=
* The overlay attribute name for this option is LIMIT_AREA, which is similar to the default [[Overlay key]] for [[Limitation area (Water Overlay)|Limitation areas]].
* The overlay attribute name for this option is LIMIT_AREA, which is similar to the default [[Overlay key]] for [[Limitation area (Water Overlay)|Limitation areas]].
* When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water level areas).
* When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water areas).
* In step 1 of the [[Water Overlay Wizard]], the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.   
* In step 1 of the [[Water Overlay Wizard]], the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.   
|howtos=
|howtos=

Revision as of 12:13, 28 May 2021

There are a few modes available for the Water Module, dictating where calculations are to be performed:

  • Entire map. Calculations are performed across the entire map. Water can flow anywhere.
  • Limit to Water Areas Calculations are only performed in the locations where water areas are present.
  • Limit to specific Areas Calculations are only performed in the locations where limitation areas are present.

Possible values

  • 0: Entire map
  • 1: Limit to Water Areas
  • 2: Limit to specific Areas

Notes

  • The overlay attribute name for this option is LIMIT_AREA, which is similar to the default Overlay key for Limitation areas.
  • When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water areas).
  • In step 1 of the Water Overlay Wizard, the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step in the wizard is added.

How-to's

See also