Impact range m (Water Overlay): Difference between revisions

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|attribute=IMPACT_RANGE_M
|attribute=IMPACT_RANGE_M
|unit=m
|unit=m
|description= this attribute can be used to tune the amount of cells that need to be flooded before the building is considered [[Impacted buildings result type (Water Overlay)|impacted by water]].  
|description= the width in meters of the water next to or against the building that that has to be flooded before the building is considered [[Impacted buildings result type (Water Overlay)|impacted by water]].  
|icon=Waterwizard_icon_allowed_water_increase.png
|icon=Waterwizard_icon_allowed_water_increase.png
}}</onlyinclude>}}
}}</onlyinclude>}}


0 = always impacted
This attribute can tune the amount of cells that has to be flooded before the buildings is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the [[Impact_flood_threshold_m_(Water_Overlay)|Impact flood threshold m]] attribute the height of the water before the buildings is considered impacted can be adjusted.


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Revision as of 15:50, 11 December 2020

Please note: This page is currently being updated.

This attribute can tune the amount of cells that has to be flooded before the buildings is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the Impact flood threshold m attribute the height of the water before the buildings is considered impacted can be adjusted.