Image Overlay: Difference between revisions

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{{learned|what the Image overlay is|what the Image overlay displays|how to configure the Image overlay|how to add or remove the Image overlay}}
==What is the Image overlay==
The Image overlay is a layer that allows users to upload and display images over the project area in the {{software}}. <br>
The Image overlay is a layer that allows users to upload and display images over the project area in the {{software}}. <br>
A much used possibility of the Image Overlay is to import [[WMS]] data: geographically referenced data, accessible through an url. <br>
A much used possibility of the Image Overlay is to import [[WMS]] data: geographically referenced data, accessible through an url. <br>
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# '''Select an Existing image.''' This method differs from the first option in that it is now possible to already select an existing (imported) Image from the {{software}} to display as an Overlay.  
# '''Select an Existing image.''' This method differs from the first option in that it is now possible to already select an existing (imported) Image from the {{software}} to display as an Overlay.  


==Adding and removing the Image overlay==
==How-to's==
{{Editor ribbon|header=3D World|bar=Overlays}}
* [[How-to add and remove an overlay|Add and remove an overlay]]
 
* [[How-to edit an overlay legend|Edit an overlay legend]]
{{Editor steps|title=add an Image overlay|Select in the editor '3D World' from the ribbon|Select 'Overlays' > 'Edit overlays' from the ribbon bar|Select the Image overlay from the drop down menu on the bottom of the left panel|Select 'Add' from the bottom of the left panel|Rename the overlay, if required, on the right panel|Use the Configuration Wizard to import an Image|The overlay icon will now appear on the right side of the interface}}
 
<gallery>
File:Select3DWorld.jpg|1. Select 3D World
File:SelectEditOverlay.jpg|2. Select Overlays > Edit overlays
File:SelectDropDown.jpg|3. Select desired overlay from drop down menu on the bottom of the left panel
File:SelectAddOverlay.jpg|4. Select 'Add' from the bottom of the left panel
File:OverlayParameters.jpg|5&6. Select and configure available properties on the right panel
File:OverlayIconPresent.jpg|7. The overlay icon will now appear on the right side of the interface
</gallery>
 
{{Editor steps|title=remove an overlay|Select in the editor '3D World' from the ribbon|Select 'Overlays' > 'Edit overlays' from the ribbon bar|Select the desired overlay from the list of active overlays on the left panel|Select 'remove' from the bottom of the left panel|Confirm the removal in the pop up confirmation message}}
 
<gallery>
File:Select3DWorld.jpg|1. Select 3D World
File:SelectEditOverlay.jpg|2. Select Overlays > Edit overlays
File:SelectOverlay.jpg|3. Select desired overlay from the list of active overlays on the left panel
File:SelectRemoveOverlay.jpg|4. Select 'Remove' from the bottom of the left panel
File:ConfirmRemovalOverlay.jpg|5. Confirm the removal in the pop up confirmation message
</gallery>
 
''Sometimes it can be convenient to duplicate an already existing overlay. To do so, follow the steps for removal, but select 'Duplicate' in stead of 'Remove'.''


{{Template:Overlay nav}}
{{Template:Overlay nav}}

Revision as of 12:04, 3 April 2019

The Image overlay is a layer that allows users to upload and display images over the project area in the Tygron Platform.
A much used possibility of the Image Overlay is to import WMS data: geographically referenced data, accessible through an url.
It is also possible to add a custom Image. Keep in mind that the allowed image size for custom images is 1024x1024 pixels. The image must also be in the .PNG format, the Portable Network Graphics format, which is a raster graphics file format that supports lossless data compression.

How to configure the Image overlay

Template:Editor ribbon

After adding the Image Overlay, the Configuration Wizard can be found on the right side of the screen. This wizard helps with importing the image. There are three methods to import an Image:

  1. Import an Image from a file. With this method a custom Image can be imported. Keep in mind that the size of the image should be 1024x1024 pixels and in .png format.
  2. Import from a Web Image Service. With this method it is possible to import a WMS. Read the corresponding page on how to import WMS data.
  3. Select an Existing image. This method differs from the first option in that it is now possible to already select an existing (imported) Image from the Tygron Platform to display as an Overlay.

How-to's