Object entry correction (Water Overlay)

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Revision as of 16:14, 7 October 2022 by Maxim@tygron.com (talk | contribs)
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Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of some amount of cells so the object(s) become active.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's