Max water bottom m (Water Overlay): Difference between revisions
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This functionality can be used to resolve some instances where an irregular bottom of [[terrain water (Water Overlay)|waterways]] would inhibit the proper flow of water. Because in slow-moving models there is little difference | This functionality can be used to resolve some instances where an irregular bottom of [[terrain water (Water Overlay)|waterways]] would inhibit the proper flow of water. Because in slow-moving models there is little difference between deep and shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom. | ||
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Latest revision as of 11:11, 13 October 2026
| Icon | Attribute | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
|
MAX_WATER_BOTTOM_M | m + datum | The maximum height for the bottoms of water terrains. Any water terrain with a bottom at a higher datum height has its bottom lowered to this value. | 10000 |
This functionality can be used to resolve some instances where an irregular bottom of waterways would inhibit the proper flow of water. Because in slow-moving models there is little difference between deep and shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom.





