Limit rain (Water Overlay): Difference between revisions
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{{Overlay attributes|<onlyinclude> | {{Overlay attributes|<onlyinclude> | ||
{{Overlay attributes|type=row|overlay=Water | {{Overlay attributes|type=row|overlay=Water | ||
|attribute= | |attribute=LIMIT_RAIN | ||
|unit=nominal value | |unit=nominal value | ||
|description=Whether and how calculations in the simulation should be limited to specific locations of the 3D world. | |description=Whether and how calculations in the simulation should be limited to specific locations of the 3D world. | ||
}} | }}</onlyinclude>}} | ||
</onlyinclude>}} | |||
There are a few modes available for the [[Water Module]], dictating where calculations are to be performed: | There are a few modes available for the [[Water Module]], dictating where calculations are to be performed: |
Revision as of 09:54, 2 October 2020
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
LIMIT_RAIN | nominal value | Whether and how calculations in the simulation should be limited to specific locations of the 3D world. | n/a |
There are a few modes available for the Water Module, dictating where calculations are to be performed:
- Entire map. Calculations are performed across the entire map. Water can flow anywhere.
- Limit to Water Level Areas Calculations are only performed in the locations where water level areas are present.
- Limit to specific Areas Calculations are only performed in the locations where limitation areas are present.
Possible values
- 0: Entire map
- 1: Limit to Water Level Areas
- 2: Limit to specific Areas
Notes
- Despite the attribute name's implication, this setting does not only affect the location of rainfall, but all calculations.
- When any limit is in effect, water can flow between valid locations, even if those locations are defined through different relevant features (e.g. 2 adjacent water level areas).
- In step 1 of the Water Overlay Wizard, the to be calculated area can be selected. When chosen for the option Limit to specified areas, an extra step 2.6 in the wizard is added.