Max water bottom m (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 6: Line 6:
}}
}}
</onlyinclude>}}
</onlyinclude>}}
This functionality can be used to resolve some instances where an irregular bottom of [[terrain water (Water Overlay)|waterways]] would inhibit the proper flow of water. Because in slow-moving models there is little difference to to deep or shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom.


{{article end
{{article end
|notes=
|notes=
* This functionality can be used to resolve some instances where an irregular bottom of [[terrain water (Water Overlay)|waterways]] would inhibit the proper flow of water. Because in slow-moving models there is little difference to to deep or shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom.
 
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Revision as of 06:42, 2 October 2020

This functionality can be used to resolve some instances where an irregular bottom of waterways would inhibit the proper flow of water. Because in slow-moving models there is little difference to to deep or shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom.