Impact range m (Water Overlay): Difference between revisions
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* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
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{{WaterOverlay model attribute nav}} | {{WaterOverlay model attribute nav}} | ||
Latest revision as of 14:07, 15 July 2026

| Icon | Attribute | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| |
IMPACT_RANGE_M | m | the width in meters of the water next to or against the building that has to be flooded before the building is considered impacted by water. | 3 |
This attribute can tune the amount of cells that have to be flooded before the building is considered impacted. For example a value of 0 means the building is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the Impact flood threshold m attribute the height of the water can be adjusted.
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Water Overlay with a configured flood threshold of 0.5m and an impact range of 3m.
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Water Overlay with a configured flood threshold of 0.5m and an impact range of 30m.
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Surface last value result overlay of a 30 minute flood caused by a Breach.








