Unsaturated fraction (Water Overlay): Difference between revisions
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* The maximum storage capacity of underground terrains can be configured with the [[Terrain water storage percentage (Water Overlay)|Water storage percentage]] attribute. | * The maximum storage capacity of underground terrains can be configured with the [[Terrain water storage percentage (Water Overlay)|Water storage percentage]] attribute. | ||
* Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. | * Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3) | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Revision as of 17:15, 8 February 2022
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
UNSATURATED_FRACTION | length | The initial fraction of the maximum storage capacity of the unsaturated zone which is filled with water. | n/a |
Notes
- The maximum storage capacity of underground terrains can be configured with the Water storage percentage attribute.
- Note that this fraction is relative to the maximum water storage capacity of the terrain and not relative to the underground terrain volume. For example, an underground terrain with a water storage of 25% and a ground water depth of 1 m and a configured unsaturated fraction of 0.25 will result in 0.0625 meter water in the unsaturated zone. (25% of 25% of the total volume of 1 m3)