Object entry correction (Water Overlay): Difference between revisions
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{{Overlay attributes|<onlyinclude> | {{Overlay attributes|<onlyinclude> | ||
{{Overlay attributes|type=row|overlay=Water | {{Overlay attributes|type=row|overlay=Water | ||
|attribute= | |attribute=OBJECT_ENTRY_CORRECTION | ||
|unit=boolean | |unit=boolean | ||
|description=Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction. | |description=Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction. |
Revision as of 15:33, 9 February 2022
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
OBJECT_ENTRY_CORRECTION | boolean | Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction. | n/a |
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.
Notes
- This attribute is by default set to 1 which means object correction is applied.
- In the advanced settings step of the Water Overlay Wizard, this attribute can also be (de)activated.