Impact range m (Water Overlay): Difference between revisions

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File:Wateroverlay_impact_range_3m.png|[[Water Overlay]] with a configured flood threshold of 0.5m and a impact range of 3m.
File:Wateroverlay_impact_range_3m.png|[[Water Overlay]] with a configured flood threshold of 0.5m and a impact range of 3m.
File:Wateroverlay_impact_range_15m.png|[[Water Overlay]] with a configured range m threshold of 0.5m and a impact range of 15m.
File:Wateroverlay_impact_range_30m.png|[[Water Overlay]] with a configured range m threshold of 0.5m and a impact range of 30m.
File:Wateroverlay_impact_flood_30min.png|[[Surface last value result type (Water Overlay)|Surface last value]] result overlay of a 30 minute flood caused by a [[Breach (Water Overlay)|Breach]].
File:Wateroverlay_impact_range_30min.png|[[Surface last value result type (Water Overlay)|Surface last value]] result overlay of a 30 minute flood caused by a [[Breach (Water Overlay)|Breach]].
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Latest revision as of 16:04, 29 January 2024

The impact range m setting can be configured in the Output Overlays step of a Water Overlay wizard when the impacted buildings result is selected as an output overlay.

This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the Impact flood threshold m attribute the height of the water can be adjusted.

Impacted buildings.jpg