Max water bottom m (Water Overlay): Difference between revisions

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This functionality can be used to resolve some instances where an irregular bottom of [[terrain water (Water Overlay)|waterways]] would inhibit the proper flow of water. Because in slow-moving models there is little difference to to deep or shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom.
This functionality can be used to resolve some instances where an irregular bottom of [[terrain water (Water Overlay)|waterways]] would inhibit the proper flow of water. Because in slow-moving models there is little difference between deep and shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom.


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|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
|api=
* [[Api session event editor overlay set attribute]]
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}}


{{WaterOverlay model attribute nav}}
{{WaterOverlay model attribute nav}}

Latest revision as of 11:11, 13 October 2026

This functionality can be used to resolve some instances where an irregular bottom of waterways would inhibit the proper flow of water. Because in slow-moving models there is little difference between deep and shallow water if the amount of water flowing to adjacent cells is minimal, setting this attribute to a sufficiently low value can allow water to flow uninhibited by artifacts in the height of the waterway's bottom.