Allowed water increase m (Water Overlay): Difference between revisions
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[[File:Wateroverlay_wizard_allowed_water_increate_m.png|thumb|right|The allowed water increase m setting can be configured in the Output Overlays step of a Water Overlay wizard when the [[Water stress result type (Water Overlay)|Water Stress]] result is selected.]] | |||
|ALLOWED_WATER_INCREASE_M | {{Overlay attributes|<onlyinclude> | ||
|m | {{Overlay attributes|type=row|overlay=Water | ||
|The amount by which the water level on a water terrain must increase before it is considered stressed by water. This is used to compute the [[ | |attribute=ALLOWED_WATER_INCREASE_M | ||
|unit=m | |||
|description=The amount by which the water level on a water terrain must increase before it is considered stressed by water. This is used to compute the [[Water stress result type (Water Overlay)|WATER_STRESS]] result type. | |||
|icon=waterwizard_icon_allowed_water_increase.png | |||
|defaultvalue=0.4 | |||
}}</onlyinclude>}} | |||
{{article end | |||
|notes= | |||
|howtos= | |||
* [[How to add and remove an Attribute]] | |||
|seealso= | |||
* [[Water stress result type (Water Overlay)]] | |||
}} | }} | ||
{{ | {{WaterOverlay model attribute nav}} |
Latest revision as of 12:12, 29 January 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
ALLOWED_WATER_INCREASE_M | m | The amount by which the water level on a water terrain must increase before it is considered stressed by water. This is used to compute the WATER_STRESS result type. | 0.4 |