Allowed water increase m (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(21 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Overlay model attribute | icon=|[[File:waterwizard_icon_allowed_water_increase.png]]
[[File:Wateroverlay_wizard_allowed_water_increate_m.png|thumb|right|The allowed water increase m setting can be configured in the Output Overlays step of a Water Overlay wizard when the [[Water stress result type (Water Overlay)|Water Stress]] result is selected.]]
|ALLOWED_WATER_INCREASE_M
{{Overlay attributes|<onlyinclude>
|m
{{Overlay attributes|type=row|overlay=Water
|The amount by which the water level on a water terrain must increase before it is considered stressed by water. This is used to compute the [[Waterstress_result_type_(Water_Overlay)|WATER_STRESS]] result type.
|attribute=ALLOWED_WATER_INCREASE_M
|unit=m
|description=The amount by which the water level on a water terrain must increase before it is considered stressed by water. This is used to compute the [[Water stress result type (Water Overlay)|WATER_STRESS]] result type.
|icon=waterwizard_icon_allowed_water_increase.png
|defaultvalue=0.4
}}</onlyinclude>}}
 
 
 
{{article end
|notes=
 
|howtos=
* [[How to add and remove an Attribute]]
|seealso=
* [[Water stress result type (Water Overlay)]]
}}
}}


{{Template:WaterOverlay_attribute_nav}}
{{WaterOverlay model attribute nav}}

Latest revision as of 12:12, 29 January 2024

The allowed water increase m setting can be configured in the Output Overlays step of a Water Overlay wizard when the Water Stress result is selected.