Impact range m (Water Overlay): Difference between revisions

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This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the [[Impact_flood_threshold_m_(Water_Overlay)|Impact flood threshold m]] attribute the height of the water can be adjusted.
This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the [[Impact_flood_threshold_m_(Water_Overlay)|Impact flood threshold m]] attribute the height of the water can be adjusted.
[[File:Impacted_buildings.jpg]]


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Revision as of 10:47, 12 January 2021

This attribute can tune the amount of cells that has to be flooded before the building is considered impacted. For example a value of 0 means the buildings is always impacted, a value of 1 means at least 1m of cells touching the building needs to be flooded and so on. With the Impact flood threshold m attribute the height of the water can be adjusted.

Impacted buildings.jpg