Subsidence (Water Overlay): Difference between revisions

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Subsidence is a process by which the [[terrain height (Water Overlay)|terrain]] slowly lowers over time. If a [[Subsidence Overlay]] is available, the [[Water Module]]'s simulation can take the effects of subsidence into account.
Subsidence is a process by which the [[terrain height (Water Overlay)|terrain]] slowly lowers over time. If a [[Subsidence Overlay]] is available, the [[Water Module]]'s simulation can take the effects of subsidence into account.
When a [[Subsidence Overlay]] is linked to the [[Water Overlay]], the effects of subsidence (as calculated in its final [[timeframe]]) are applied to the [[Elevation model]]. The result of that application is used for the entirety of the [[Water Overlay]]'s calculations. In other words, the calculations are run in sequence, not in parallel.


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Revision as of 10:46, 28 April 2021

This functionality is currently unavailable or non-functional.
Tygron is looking at scheduling the restoration of Water Overlay subsidence on its roadmap.


Subsidence is a process by which the terrain slowly lowers over time. If a Subsidence Overlay is available, the Water Module's simulation can take the effects of subsidence into account.

When a Subsidence Overlay is linked to the Water Overlay, the effects of subsidence (as calculated in its final timeframe) are applied to the Elevation model. The result of that application is used for the entirety of the Water Overlay's calculations. In other words, the calculations are run in sequence, not in parallel.

Notes

  • The effect does not work the other way around. Results from the Water Module are not used directly as input for the subsidence overlay. However, users can export ground watertable results from a water overlay to use as static input for a subsidence overlay.

How-to's

See also