Root depth m (Water Overlay)

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Buildings with a root depth are known as crops and foliage.

Buildings representing crops and foliage can draw water from the ground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.

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Notes

  • For crops and foliage to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a building, set the attributes of the building on the applicable terrain type instead.
  • When a building has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also