Object entry correction (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Overlay attribute
{{Overlay attribute
|attribute=OBJECT_CORRECTION
|attribute=OBJECT_CORRECTION
|unit=none
|unit=boolean
|description=Objects (culverts, pumps, weirs) sometimes overlap each other and then one object becomes inactive. When this happens the rasterizer automatically moves the object start/end point by a maximum of one cell so both object are connected.  
|description=Objects (culverts, pumps, weirs) sometimes overlap each other and then one object becomes inactive. When this happens the rasterizer automatically moves the object start/end point by a maximum of one cell so both object are connected.  
}}
}}

Revision as of 11:03, 15 October 2019