Hydrological attributes of terrains (Water Overlay): Difference between revisions

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[[Terrain]]s in a project have a number of hydrological properties which can influence the flow of water in a project. Because there is always both surface and underground terrain defined for the entirety of the project area, all cells are affected by all properties of terrains, unless a construction is present with overwriting values.
[[Terrain]]s in a project have a number of hydrological properties which can influence the flow of water in a project. Because there is always both surface and underground terrain defined for the entirety of the project area, all cells are affected by all properties of terrains, unless a [[hydrological attributes of buildings (Water Overlay)|building]] is present with overwriting values.


{| class="wikitable"
{{terrain attributes|suppresscategory=true|allowselflinks=true|
! Attribute
{{:terrain hydraulic conductivity md (Water Overlay)}}
! Unit
{{:terrain hydraulic conductivity with thickness md (Water Overlay)}}
! Terrain type
{{:terrain ground infiltration md (Water Overlay)}}
! Description
{{:terrain root depth m (Water Overlay)}}
|-
{{:terrain water (Water Overlay)}}
|[[Water_(Terrain)_(Water_Overlay)|WATER]]
{{:terrain water evaporation factor (Water Overlay)}}
|boolean
{{:terrain water manning (Water Overlay)}}
|Surface
{{:terrain water microrelief m (Water Overlay)}}
|Whether the specified terrain is a water terrain.
{{:terrain water storage percentage (Water Overlay)}}
|-
}}
|[[Root_depth_m_(Terrain)_(Water_Overlay)|ROOT_DEPTH_M]]
|m
|Surface
|The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it.
|-
|[[Water_storage_(Water_Overlay)|WATER_STORAGE]]
|m³/m²
|Water storage (m³/m²)
|How much water this construction can store.
|-
|[[Root_depth_m_(Water_Overlay)|ROOT_DEPTH_M]]
|m
|Depth of plant roots (m)
|The depth of the roots of this construction, relative to the terrain height at the location of this construction. Water can be drawn from the underground and evaporated if the roots can reach it.
|-
|[[Water_evaporation_factor_(Water_Overlay)|WATER_EVAPORATION_FACTOR]]
|factor
|Water evaporation
|How fast this construction can evaporate water from the underground. The {{inlink|lcase=1|Weather}}'s evaporation speed is multiplied by this factor to determine the rate of evaporation.
|-
|[[Construction_height_(Water_Overlay)|FLOOR_HEIGHT_M]]
|m
|Floor height (m)
|The height of a floor in a construction. Additionally each section of a construction can have a different amount of floors.
|-
|[[Critical_structure_(Water_Overlay)|CRITICAL_INFRASTRUCTURE]]
|nominal integer
|Critical infrastructure
|Whether this construction is deemed a critical construction. 0 means the construction is never deemed impacted.
|-
|[[Water_manning_(Water_Overlay)|WATER_MANNING]]
|s/(m<sup>1/3</sup>)
|Surface
|The Gauckler–Manning coefficient of the construction.
|-
|[[Substance_ABCD_(Water_Overlay)|SUBSTANCE_A]]
|x/m²s
|
|The amount of substance A created per second per m² in this location.
|-
|[[Substance_ABCD_(Water_Overlay)|SUBSTANCE_B]]
|x/m²s
|
|The amount of substance B created per second per m² in this location.
|-
|[[Substance_ABCD_(Water_Overlay)|SUBSTANCE_C]]
|x/m²s
|
|The amount of substance C created per second per m² in this location.
|-
|[[Substance_ABCD_(Water_Overlay)|SUBSTANCE_D]]
|x/m²s
|
|The amount of substance D created per second per m² in this location.
|}


{{Template:WaterOverlay attribute nav}}
{{article end
|notes=
* In general, surface [[Terrain Attributes]] can be overridden by [[hydrological attributes of buildings (Water Overlay)|attributes of building]]s on the surface, even when the attribute values of the building are set to 0.
}}
 
{{WaterOverlay terrain attribute nav}}
[[Category:Water Module]]

Latest revision as of 17:15, 27 February 2024

Terrains in a project have a number of hydrological properties which can influence the flow of water in a project. Because there is always both surface and underground terrain defined for the entirety of the project area, all cells are affected by all properties of terrains, unless a building is present with overwriting values.

Notes