Hydrological attributes of terrains (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:


{{terrain attributes|suppresscategory=true|allowselflinks=true|
{{terrain attributes|suppresscategory=true|allowselflinks=true|
{{:terrain hydraulic conductivity md (Water Overlay)}}
  {{:terrain ground infiltration md (Water Overlay)}}
  {{:terrain ground infiltration md (Water Overlay)}}
{{:terrain root depth m (Water Overlay)}}
  {{:terrain water (Water Overlay)}}
  {{:terrain water (Water Overlay)}}
{{:terrain root depth m (Water Overlay)}}
  {{:terrain water evaporation factor (Water Overlay)}}
  {{:terrain water evaporation factor (Water Overlay)}}
  {{:terrain hydraulic conductivity md (Water Overlay)}}
  {{:terrain water manning (Water Overlay)}}
  {{:terrain water storage percentage (Water Overlay)}}
  {{:terrain water storage percentage (Water Overlay)}}
{{:terrain water manning (Water Overlay)}}
}}
}}



Revision as of 10:05, 24 January 2024

Terrains in a project have a number of hydrological properties which can influence the flow of water in a project. Because there is always both surface and underground terrain defined for the entirety of the project area, all cells are affected by all properties of terrains, unless a building is present with overwriting values.

Notes

  • In general, surface terrain attributes can be overridden by attributes of buildings on the surface, even when the attribute values of the building are set to 0.