Design flood elevation m (Water Overlay): Difference between revisions

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|attribute=DESIGN_FLOOD_ELEVATION_M
|attribute=DESIGN_FLOOD_ELEVATION_M
|unit=m
|unit=m
|description=Constructions in the 3D world are assumed to have at most this height compared to the surface of the terrain. Greater values can create a more accurate model but will impact performance.
|description=Buildings in the 3D world are assumed to have at most this height compared to the surface of the terrain. Greater values can create a more accurate model but will impact performance.
|defaultvalue=1
|defaultvalue=1
}}</onlyinclude>}}
}}</onlyinclude>}}
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|notes=
|notes=
* Only values greater than or equal to 0 are permitted. Negative values will lead to undefined behavior.
* Only values greater than or equal to 0 are permitted. Negative values will lead to undefined behavior.
* To lower the height of [[Construction]]s below the normal [[terrain height]], a [[Terrain elevation prequel (Water Overlay)|prequel]] should be used instead.
* To lower the height of [[Building]]s below the normal [[terrain height]], a [[Terrain elevation prequel (Water Overlay)|prequel]] should be used instead.
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Revision as of 15:16, 7 October 2022

Notes

  • Only values greater than or equal to 0 are permitted. Negative values will lead to undefined behavior.
  • To lower the height of Buildings below the normal terrain height, a prequel should be used instead.

How-to's