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[[File:Api_tools_visual.png|thumb|right|400px|[[Cinematic Data]]s in relation to [[Special Effect]]s and [[Environment]]al effects]]
In the {{software}}, a cinematic is an automated movement of the viewport-camera in the [[3D Visualization]] along predefined [[Key Point]]s. While watching a cinematic, a [[Stakeholder]] is unable to take any [[actions]]. When the cinematic ends, the [[Cinematic camera]] switches to the [[Camera|last selected camera mode]], directing its view based on the last [[Key Point]].


==Cinematic==
A Cinematic can display text to a [[Stakeholder]] when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.
Cinematic refers to something which relates to, or is itself, an animation or movie. Something which is cinematic is generally non-interactive.


==How do cinematics relate to the Tygron Engine==
Finally, [[Event Bundle]]s can also be fired at [[Key Point]] which can affect the [[3D Visualization]], such as:
In the Tygron Engine, a cinematic is an animation through the 3D world. During a cinematic, the user is no longer in control of their camera. Instead, the camera moves automatically between key locations. The user is also unable to take any actions, until the cinematic is ended. When the cinematic ends, the camera is places back into a normal position, directed at the last key location's camera direction.
* Activate an [[Overlay]]
* Start [[Weather]] effects
* Activate [[Special Effect]]s
* Plan a [[Measure]]


The cinematic also displays text to the user when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.
<gallery heights=200px widths=300px>
Image:cinematics-subtitle.jpg|Text without pausing the cinematic
Image:cinematics-text.jpg|Text during a pause in the cinematic
</gallery>


==When to use cinematics==
==When to use cinematics==
Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D world, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of the session.
Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D Visualization, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of a [[Planning Session]].


==Coupling cinematics to stakeholders==
By default, a welcome cinematic is present in each project, automatically generated when the project is created. This cinematic is displayed to all stakeholders at the start of the planning session, and is a brief introduction of the zones present in the 3D Visualization.
While editing, it is possible to attach a cinematic to a stakeholder for a specific level. This means that when the level starts, the user in the role of that stakeholder will see the provided cinematic.


==Creating and editing cinematics==
==Creating and editing cinematics==
{{editor ribbon|header=Animations|bar=Cinematics}}
{{editor location|Cinematics}}
In the editor, it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create keypoints, or remove keypoints from a cinematic.
In the [[editor]], it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create Key Points, or remove Key Points from a cinematic.
In the following how to's these functions are explained.  


===Creating or removing cinematics===
{{editor ribbon|header=Animations|bar=Cinematics}}
[[File:Cinematics-left.jpg|frame|left|The left panel allows you to select cinematics.]]
{{Editor steps|title=create a new cinematic|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select "Add cinematic" in the [[editor#Left_Panel|left panel]].}}
{{Editor steps|title=duplicate an existing cinematic|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the existing cinematic you wish to duplicate.|Select "Duplicate" in the [[editor#Left_Panel|left panel]].}}
{{Editor steps|title=remove an existing cinematic|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the cinematic you wish to remove.|Select "Remove" in the [[editor#Left_Panel|left panel]].}}
<br clear=all>


===Editing cinematics===
{{article end
{{editor ribbon|header=Animations|bar=Cinematics}}
|howtos=
[[File:Cinematics-right.jpg|frame|left|The right panel allows you to edit the properties of cinematics.]]
*  [[How to create a Cinematic]]
There is only one property directly related to cinematics, but the right panel offers access to several other functions as well. Cinematics also contain keypoints, which define the path the cinematic takes through the 3D world.<br clear=right>
*  [[How to create or remove Cinematics]]
====Name====
[[How to edit Cinematics]]
[[File:Cinematics-right-name.jpg|frame|right|The field for the "name".]]
*  [[How to edit Key Points]]
: ''The name of the cinematic. This is also the name that will appear in the text panel if the cinematic pauses while displaying texts. Otherwise, the name only assists in differentiating between cinematics when selecting them in the editor. You can change this by altering the text in the text field.''<br clear=right>
*  [[How to edit the Camera Position]]
====Video recording====
*  [[How to couple Cinematics to Stakeholders]]
[[File:Cinematics-right-video.jpg|frame|right|A link to the video recording panel.]]
[[How to create an HD Movie or Video Recording from the cinematic]]
: ''A link to the [[video recording]] panel. Cinematics and video recording can be used in conjunction with each other. This is not an editable property.''<br clear=right>
* [[How to set a Cinematic to play when a Measure is enacted]]
====Start cinematic====
* [[How to create an Action to show a Cinematic]]
[[File:Cinematics-right-start.jpg|frame|right|A button to start the cinematic.]]
* [[How to set a Cinematic to play at the start of a Level]]
: ''This button starts the selected cinematic for the user that presses it. This is useful to test the cinematic. Note that this also starts a [[test run]]. This is not an editable property.''<br clear=right>
|seealso=
* [[Cinematic camera]]
* [[Cinematic edit camera]]


====Editing Keypoints====
}}
{{editor ribbon|header=Animations|bar=Cinematics|left panel=Any cinematic}}
The most important property of a cinematic is the keypoints. These determine the path that the cinematic takes. A cinematic should have at least 1 keypoint.


=====Creating and removing keypoints=====
{{Editor tools nav}}
[[File:Cinematics-keypoint-left.jpg|frame|left|The left panel also allows you to select keypoints of cinematics.]]
{{Editor steps|title=add a new keypoint|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the cinematic you want to add the keypoint to in the [[editor#Left_Panel|left panel]].|If there is already at least one keypoint present, select the keypoint you want the new keypoint to be added after.|Select "Add KeyPoint".}}
{{Editor steps|title=remove an existing keypoint|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the cinematic from which you wish to remove a keypoint.|Select the keypoint you wish to remove.|Select "Remove".}}

Latest revision as of 12:16, 8 November 2023

Cinematic Datas in relation to Special Effects and Environmental effects

In the Tygron Platform, a cinematic is an automated movement of the viewport-camera in the 3D Visualization along predefined Key Points. While watching a cinematic, a Stakeholder is unable to take any actions. When the cinematic ends, the Cinematic camera switches to the last selected camera mode, directing its view based on the last Key Point.

A Cinematic can display text to a Stakeholder when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.

Finally, Event Bundles can also be fired at Key Point which can affect the 3D Visualization, such as:

When to use cinematics

Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D Visualization, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of a Planning Session.

By default, a welcome cinematic is present in each project, automatically generated when the project is created. This cinematic is displayed to all stakeholders at the start of the planning session, and is a brief introduction of the zones present in the 3D Visualization.

Creating and editing cinematics

Editor → Tools (Ribbon tab) → Cinematics (Ribbon bar)

In the editor, it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create Key Points, or remove Key Points from a cinematic. In the following how to's these functions are explained.