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[[File:Api_tools_visual.png|thumb|right|400px|[[Cinematic Data]]s in relation to [[Special Effect]]s and [[Environment]]al effects]]
In the {{software}}, a cinematic is an automated movement of the viewport-camera in the [[3D Visualization]] along predefined [[Key Point]]s. While watching a cinematic, a [[Stakeholder]] is unable to take any [[actions]]. When the cinematic ends, the [[Cinematic camera]] switches to the [[Camera|last selected camera mode]], directing its view based on the last [[Key Point]].


==Cinematic==
A Cinematic can display text to a [[Stakeholder]] when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.
Cinematic refers to something which relates to, or is itself, an animation or movie. Something which is cinematic is generally non-interactive.


==How do cinematics relate to the Tygron Engine==
Finally, [[Event Bundle]]s can also be fired at [[Key Point]] which can affect the [[3D Visualization]], such as:
In the Tygron Engine, a cinematic is an animation through the 3D world. During a cinematic, the user is no longer in control of their camera. Instead, the camera moves automatically between key locations. The user is also unable to take any actions, until the cinematic is ended. When the cinematic ends, the camera is places back into a normal position, directed at the last key location's camera direction.
* Activate an [[Overlay]]
* Start [[Weather]] effects
* Activate [[Special Effect]]s
* Plan a [[Measure]]


The cinematic also displays text to the user when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.
<gallery heights=200px widths=300px>
Image:cinematics-subtitle.jpg|Text without pausing the cinematic
Image:cinematics-text.jpg|Text during a pause in the cinematic
</gallery>


==When to use cinematics==
==When to use cinematics==
Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D world, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of the session.
Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D Visualization, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of a [[Planning Session]].


==Coupling cinematics to stakeholders==
By default, a welcome cinematic is present in each project, automatically generated when the project is created. This cinematic is displayed to all stakeholders at the start of the planning session, and is a brief introduction of the zones present in the 3D Visualization.
While editing, it is possible to attach a cinematic to a stakeholder for a specific level. This means that when the level starts, the user in the role of that stakeholder will see the provided cinematic.


==Creating and editing cinematics==
==Creating and editing cinematics==
{{editor ribbon|header=Animations|bar=Cinematics}}
{{editor location|Cinematics}}
In the editor, it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create and remove key points to and from a cinematic.
In the [[editor]], it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create Key Points, or remove Key Points from a cinematic.
In the following how to's these functions are explained.  


===Creating or removing cinematics===
 
{{editor ribbon|header=Animations|bar=Cinematics}}
{{article end
[[File:Cinematics-left.jpg|frame|left|The left panel allows you to select cinematics.]]
|howtos=
{{Editor steps|title=create a new cinematic|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select "Add cinematic" in the [[editor#Left_Panel|left panel]].}}
*  [[How to create a Cinematic]]
{{Editor steps|title=duplicate an existing cinematic|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the existing cinematic you wish to duplicate.|Select "Duplicate" in the [[editor#Left_Panel|left panel]].}}
*  [[How to create or remove Cinematics]]
{{Editor steps|title=remove an existing upgrade type|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the cinematic you wish to remove.|Select "Remove" in the [[editor#Left_Panel|left panel]].}}
[[How to edit Cinematics]]
<br clear=all>
*  [[How to edit Key Points]]
*  [[How to edit the Camera Position]]
*  [[How to couple Cinematics to Stakeholders]]
*  [[How to create an HD Movie or Video Recording from the cinematic]]
* [[How to set a Cinematic to play when a Measure is enacted]]
* [[How to create an Action to show a Cinematic]]
* [[How to set a Cinematic to play at the start of a Level]]
|seealso=
* [[Cinematic camera]]
* [[Cinematic edit camera]]
 
}}
 
{{Editor tools nav}}

Latest revision as of 12:16, 8 November 2023

Cinematic Datas in relation to Special Effects and Environmental effects

In the Tygron Platform, a cinematic is an automated movement of the viewport-camera in the 3D Visualization along predefined Key Points. While watching a cinematic, a Stakeholder is unable to take any actions. When the cinematic ends, the Cinematic camera switches to the last selected camera mode, directing its view based on the last Key Point.

A Cinematic can display text to a Stakeholder when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.

Finally, Event Bundles can also be fired at Key Point which can affect the 3D Visualization, such as:

When to use cinematics

Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D Visualization, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of a Planning Session.

By default, a welcome cinematic is present in each project, automatically generated when the project is created. This cinematic is displayed to all stakeholders at the start of the planning session, and is a brief introduction of the zones present in the 3D Visualization.

Creating and editing cinematics

Editor → Tools (Ribbon tab) → Cinematics (Ribbon bar)

In the editor, it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create Key Points, or remove Key Points from a cinematic. In the following how to's these functions are explained.