Avg terrain width m (Water Overlay): Difference between revisions

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<gallery mode=nolines>
<gallery mode=nolines widths=300px heights=200px>
File:Wateroverlay_avg_terrain_width_1000m.png|Water Overlay set to [[Surface water (Water Overlay)|Grid Averaging Terrains]] and a configured average terrain width of 1000m.
File:Wateroverlay_avg_terrain_width_1000m.png|[[Water Overlay]] set to [[Surface water (Water Overlay)|Grid Averaging Terrains]] and a configured average terrain width of 1000m.
File:Wateroverlay_avg_terrain_width_100m.png|Water Overlay set to [[Surface water (Water Overlay)|Grid Averaging Terrains]] and a configured average shore width of 100m.
File:Wateroverlay_avg_terrain_width_100m.png|[[Water Overlay]] set to [[Surface water (Water Overlay)|Grid Averaging Terrains]] and a configured average shore width of 100m.
File:Wateroverlay_difference_waterlevel_avg_terrain_width.png|Difference in [[Surface last value result type (Water Overlay)|water level]].
File:Wateroverlay_difference_waterlevel_avg_terrain_width.png|Difference in [[Surface last value result type (Water Overlay)|water level]].
</gallery>
</gallery>

Latest revision as of 16:05, 29 January 2024

Average terrain width can be configured in the Simulation Settings step, when the surface water mode set to Avg Terrain.

This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured AVG_TERRAIN_STORAGE_M.


Notes

  • This option is only used when the surface water mode is set to Avg Terrain.
  • As indicated by the range, the average terrain width is converted to a grid cell amount; the average terrain width is divided by the grid cell size.

How-to's