Avg terrain width m (Water Overlay): Difference between revisions
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* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
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{{WaterOverlay model attribute nav}} | {{WaterOverlay model attribute nav}} | ||
Latest revision as of 14:06, 15 July 2026

| Icon | Attribute | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| |
AVG_TERRAIN_WIDTH_M | m | 0 to 10000 (for 1m grid cell size) |
With the surface water mode set to Avg Terrain, identified water average areas can be extended to include surrounding terrain within the configured distance. | 1000 |
This allows water on land to be averaged with the waterways. Water on land that can be averaged has to be higher than the configured AVG_TERRAIN_STORAGE_M.
-
Water Overlay set to Grid Averaging Terrains and a configured average terrain width of 1000m.
-
Water Overlay set to Grid Averaging Terrains and a configured average terrain width of 100m.
-
Difference in water level.
Notes
- This option is only used when the surface water mode is set to Avg Terrain.
- The average terrain width is converted to grid cells by dividing it by the grid cell size.







