Avg terrain storage m (Water Overlay): Difference between revisions
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This storage amount will allow water to infiltrate into the surface and evaporate, before being averaged away into the | This storage amount will allow water to infiltrate into the surface and evaporate, before being averaged away into the waterway. | ||
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* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
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Latest revision as of 12:59, 6 July 2026

| Icon | Attribute | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| |
AVG_TERRAIN_STORAGE_M | m | 0 to 10000 | When determining the water level of a land cell that will be averaged, the level will ignore the part that is reserved for storage. | 0,05 |
This storage amount will allow water to infiltrate into the surface and evaporate, before being averaged away into the waterway.
Notes
- This option is only used when the surface water mode is set to Avg Terrain.




