Avg terrain storage m (Water Overlay): Difference between revisions

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(Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Water |attribute=AVG_TERRAIN_STORAGE_M |unit=length |description=When determining the water levels th...")
 
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|attribute=AVG_TERRAIN_STORAGE_M
|attribute=AVG_TERRAIN_STORAGE_M
|unit=length
|unit=length
|description=When determining the water levels that are being averaged, the levels will ignore the part that is reserved for storage.  
|description=When determining the water level of a grid cell that will be averaged, the level will ignore the part that is reserved for storage.  
}}</onlyinclude>}}
}}</onlyinclude>}}


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|notes=
|notes=
* This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain''', '''Avg Shoreline''' and '''Hybrid'''.
* This option is only used when the [[Surface_water_(Water_Overlay)|surface water mode]] is set to '''Avg Terrain''', '''Avg Shoreline''' and '''Hybrid'''.
* Contrary to the title, this storage applies to both land and waterway cells.
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Revision as of 16:06, 8 February 2022

This storage amount will allow water to infiltrate into the surface and evaporate, before being averaged away into the water way.

Notes

  • This option is only used when the surface water mode is set to Avg Terrain, Avg Shoreline and Hybrid.
  • Contrary to the title, this storage applies to both land and waterway cells.

How-to's