Design flood elevation m (Water Overlay): Difference between revisions
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|attribute=DESIGN_FLOOD_ELEVATION_M | |attribute=DESIGN_FLOOD_ELEVATION_M | ||
|unit=m | |unit=m | ||
|description= | |description=Buildings in the model are assumed to have at most this height compared to the surface of the terrain. Greater values can create a more accurate model but will impact performance. | ||
|defaultvalue=1 | |defaultvalue=1 | ||
|icon=waterwizard_icon_design_flood_elevation_m.png | |||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
{{article end | {{article end | ||
|notes= | |||
* Only values greater than or equal to 0 are permitted. Negative values will lead to undefined behavior. | |||
* To lower the height of [[Building]]s below the normal [[terrain height]], a [[Terrain elevation prequel (Water Overlay)|prequel]] should be used instead. | |||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
}} | }} | ||
{{ | {{WaterOverlay model attribute nav}} |
Latest revision as of 16:04, 17 January 2023
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
DESIGN_FLOOD_ELEVATION_M | m | Buildings in the model are assumed to have at most this height compared to the surface of the terrain. Greater values can create a more accurate model but will impact performance. | 1 |
Notes
- Only values greater than or equal to 0 are permitted. Negative values will lead to undefined behavior.
- To lower the height of Buildings below the normal terrain height, a prequel should be used instead.