Ground infiltration md (Water Overlay): Difference between revisions
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{{Overlay | {{Building attributes | ||
|attribute=GROUND_INFILTRATION_MD | | <onlyinclude> | ||
|unit=m/day | {{Building attributes|type=row|group=Water Overlay | ||
|functionvalue=Ground infiltration per day | |attribute=GROUND_INFILTRATION_MD | ||
|description=The speed at which water can flow vertically from the surface to the | |unit=m/day | ||
|icon= | |functionvalue=Ground infiltration per day | ||
|description=The speed at which water can flow vertically from the surface to the unsaturated zone. | |||
|icon=waterwizard_icon_water_infiltration.png | |||
|range=0 to 10 | |||
}} </onlyinclude> | |||
}} | }} | ||
Buildings with a significant GROUND_INFILTRATION_MD are known as porous buildings. | |||
Some [[building]]s can be porous or open and can allow water to infiltrate into the [[Ground model (Water Overlay)|ground unsaturated zone]]. Examples of such buildings are grass, bushes, trees or specialized roads and parking lots. | |||
Infiltration speed depends on the building's [[Ground infiltration per day (Function Value)|infiltration properties]] and the underlying [[Terrain ground infiltration md (Water Overlay)|surface and ground terrain]]. When a building is present, its GROUND_INFILTRATION_MD replaces the surface terrain's value; otherwise, the surface terrain's value is used. The grid cell then takes the lowest of this top-layer value and the ground terrain's GROUND_INFILTRATION_MD. If either value is 0, water cannot infiltrate into the unsaturated zone. | |||
{{ | {{article end | ||
{{ | |notes= | ||
* Infiltration only takes place when the [[ground model (Water Overlay)|ground model]] is active. | |||
|howtos= | |||
* [[How to add and remove an Attribute]] | |||
|seealso= | |||
* [[Ground infiltration per day (Function Value)]] | |||
* [[Terrain ground infiltration md (Water Overlay)]] | |||
* [[Surface infiltration formula (Water Overlay)]] | |||
* [[Surface model (Water Overlay)]] | |||
* [[Ground model (Water Overlay)]] | |||
* [[Infiltration model (Water Overlay)]] | |||
|api=*[[Api session event editor building set attribute]] | |||
*[[Api session event editor functionoverride set attribute]] | |||
}} | |||
{{WaterOverlay hydrological building attribute nav}} | |||
Latest revision as of 07:44, 13 October 2026
| Icon | Attribute | Unit | Range | Description |
|---|---|---|---|---|
| |
GROUND_INFILTRATION_MD | m/day | 0 to 10 | The speed at which water can flow vertically from the surface to the unsaturated zone. |
Buildings with a significant GROUND_INFILTRATION_MD are known as porous buildings.
Some buildings can be porous or open and can allow water to infiltrate into the ground unsaturated zone. Examples of such buildings are grass, bushes, trees or specialized roads and parking lots.
Infiltration speed depends on the building's infiltration properties and the underlying surface and ground terrain. When a building is present, its GROUND_INFILTRATION_MD replaces the surface terrain's value; otherwise, the surface terrain's value is used. The grid cell then takes the lowest of this top-layer value and the ground terrain's GROUND_INFILTRATION_MD. If either value is 0, water cannot infiltrate into the unsaturated zone.
Notes
- Infiltration only takes place when the ground model is active.
How-to's
See also
- Ground infiltration per day (Function Value)
- Terrain ground infiltration md (Water Overlay)
- Surface infiltration formula (Water Overlay)
- Surface model (Water Overlay)
- Ground model (Water Overlay)
- Infiltration model (Water Overlay)




