Hydrological attributes of terrains (Water Overlay): Difference between revisions

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[[Terrain]]s in a project have a number of hydrological properties which can influence the flow of water in a project. Because there is always both surface and underground terrain defined for the entirety of the project area, all cells are affected by all properties of terrains, unless a [[hydrological attributes of buildings (Water Overlay)|building]] is present with overwriting values.
[[Terrain]]s have several hydrological properties that influence water flow within a project. Since surface and underground terrain cover the entire project area, all cells use these properties unless overridden by a [[hydrological attributes of buildings (Water Overlay)|building]].


{{terrain attributes|suppresscategory=true|allowselflinks=true|
{{terrain attributes|suppresscategory=true|allowselflinks=true|
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|notes=
|notes=
* In general, surface [[Terrain Attributes]] can be overridden by [[hydrological attributes of buildings (Water Overlay)|attributes of building]]s on the surface, even when the attribute values of the building are set to 0.
* In general, surface [[Terrain Attributes]] can be overridden by [[hydrological attributes of buildings (Water Overlay)|attributes of building]]s on the surface, even when the attribute values of the building are set to 0.
|api=
* [[Api session event editor terraintype set attribute]]
}}
}}


{{WaterOverlay terrain attribute nav}}
{{WaterOverlay terrain attribute nav}}
[[Category:Water Module]]
[[Category:Water Module]]

Latest revision as of 14:03, 15 July 2026

Terrains have several hydrological properties that influence water flow within a project. Since surface and underground terrain cover the entire project area, all cells use these properties unless overridden by a building.

Notes

API Endpoints