Ground infiltration md (Water Overlay): Difference between revisions

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  |attribute=GROUND_INFILTRATION_MD
  |attribute=GROUND_INFILTRATION_MD
  |unit=m/day
  |unit=m/day
  |functionvalue=Ground infiltration per day (m)
  |functionvalue=Ground infiltration per day
  |description=The speed at which water can flow vertically from the surface to the underground unsaturated zone.
  |description=The speed at which water can flow vertically from the surface to the unsaturated zone.
  |icon=waterwizard_icon_water_infiltration.png
  |icon=waterwizard_icon_water_infiltration.png
}} </onlyinclude>
}} </onlyinclude>
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Buildings with a significant GROUND_INFILTRATION_MD are known as porous buildings.
Buildings with a significant GROUND_INFILTRATION_MD are known as porous buildings.


Some [[building]]s can be porous or open and can allow water to infiltrate into the [[Underground model (Water Overlay)|underground unsaturated zone]]. Examples of such buildings are grass, bushes, trees or specialized roads and parking lots.
Some [[building]]s can be porous or open and can allow water to infiltrate into the [[Ground model (Water Overlay)|ground unsaturated zone]]. Examples of such buildings are grass, bushes, trees or specialized roads and parking lots.


The speed at which water can infiltrate is dependent on both the [[Ground infiltration per day (Function Value)|infiltration properties]] of the buildings as well as on the underlying [[Terrain ground infiltration md (Water Overlay)|surface terrain and underground terrain]]. The infiltration value that will be used in the grid cell will be the minimum value of the infiltration values of the building, the surface terrain, and the underground terrain. This also means that if any of the infiltration values is 0, water cannot infiltrate into the underground unsaturated zone.
Infiltration speed depends on the building's [[Ground infiltration per day (Function Value)|infiltration properties]] and the underlying [[Terrain ground infiltration md (Water Overlay)|surface and ground terrain]]. The grid cell uses the lowest infiltration value among the building, surface terrain, and ground terrain. This also means that if any of the infiltration values is 0, water cannot infiltrate into the unsaturated zone.


{{article end
{{article end
|notes=
|notes=
* Infiltration only takes place when the [[underground model (Water Overlay)|underground model]] is active.
* Infiltration only takes place when the [[ground model (Water Overlay)|ground model]] is active.
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
|seealso=
|seealso=
* [[Ground infiltration per day (Function Value)]]
* [[Terrain ground infiltration md (Water Overlay)]]
* [[Surface infiltration formula (Water Overlay)]]
* [[Surface infiltration formula (Water Overlay)]]
* [[Surface model (Water Overlay)]]
* [[Surface model (Water Overlay)]]
* [[Underground model (Water Overlay)]]
* [[Ground model (Water Overlay)]]
* [[Infiltration model (Water Overlay)]]
* [[Infiltration model (Water Overlay)]]
|api=*[[Api session event editor building set attribute]]
*[[Api session event editor functionoverride set attribute]]
}}
}}


{{WaterOverlay hydrological building attribute nav}}
{{WaterOverlay hydrological building attribute nav}}

Latest revision as of 12:27, 13 July 2026

Buildings with a significant GROUND_INFILTRATION_MD are known as porous buildings.

Some buildings can be porous or open and can allow water to infiltrate into the ground unsaturated zone. Examples of such buildings are grass, bushes, trees or specialized roads and parking lots.

Infiltration speed depends on the building's infiltration properties and the underlying surface and ground terrain. The grid cell uses the lowest infiltration value among the building, surface terrain, and ground terrain. This also means that if any of the infiltration values is 0, water cannot infiltrate into the unsaturated zone.