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{{learned|what a cinematic is|how a cinematic relates to the {{software}}|when to use cinematics|how to create a cinematic|how to show a cinematic to a stakeholder}}
[[File:Api_tools_visual.png|thumb|right|400px|[[Cinematic Data]]s in relation to [[Special Effect]]s and [[Environment]]al effects]]
==Cinematic==
In the {{software}}, a cinematic is an automated movement of the viewport-camera in the [[3D Visualization]] along predefined [[Key Point]]s. While watching a cinematic, a [[Stakeholder]] is unable to take any [[actions]]. When the cinematic ends, the [[Cinematic camera]] switches to the [[Camera|last selected camera mode]], directing its view based on the last [[Key Point]].
Cinematic refers to something which relates to, or is itself, an animation or movie. Something which is cinematic is generally non-interactive.


==How do cinematics relate to the {{software}}==
A Cinematic can display text to a [[Stakeholder]] when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.
In the {{software}}, a cinematic is an animation through the [[3D world]]. During a cinematic, the [[user]] is no longer in control of their camera. Instead, the camera moves automatically between key locations. The user is also unable to take any [[actions]], until the cinematic is ended. When the cinematic ends, the camera is places back into a normal position, directed at the last key location's camera direction.


The cinematic also displays text to the user when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.
Finally, [[Event Bundle]]s can also be fired at [[Key Point]] which can affect the [[3D Visualization]], such as:
* Activate an [[Overlay]]
* Start [[Weather]] effects
* Activate [[Special Effect]]s
* Plan a [[Measure]]


<gallery mode="nolines">
<gallery heights=200px widths=300px>
Image:cinematics-subtitle.jpg|Text without pausing the cinematic
Image:cinematics-subtitle.jpg|Text without pausing the cinematic
Image:cinematics-text.jpg|Text during a pause in the cinematic
Image:cinematics-text.jpg|Text during a pause in the cinematic
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==When to use cinematics==
==When to use cinematics==
Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D world, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of the [[Project Session]].
Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D Visualization, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of a [[Planning Session]].


By default, a welcome cinematic is present in each project, automatically generated when the project is created. This cinematic is displayed to all stakeholders at the start of the project session, and is a brief introduction of the zones present in the 3D world.
By default, a welcome cinematic is present in each project, automatically generated when the project is created. This cinematic is displayed to all stakeholders at the start of the planning session, and is a brief introduction of the zones present in the 3D Visualization.


==Creating and editing cinematics==
==Creating and editing cinematics==
{{editor location|Cinematics}}
{{editor location|Cinematics}}
In the [[editor]], it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create keypoints, or remove keypoints from a cinematic.
In the [[editor]], it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create Key Points, or remove Key Points from a cinematic.
In the following how to's these functions are explained.  
In the following how to's these functions are explained.  




==Coupling cinematics to stakeholders==
{{article end
 
|howtos=
: '' Main article: [[Levels|Level]].''
 
If desirable, it is possible to attach a cinematic to a [[stakeholder]] for a specific [[levels]]. This means that when the level starts, the user in the role of that stakeholder will see the provided cinematic. A cinematic can be viewed by multiple stakeholders, at the same time or at different moments for each.
 
{{editor steps|title=couple a cinematic to a stakeholder|Open the levels editing panel.|Select the level in which you want to show a stakeholder a cinematic.|Select the "Stakeholders" sub-item.|Select the stakeholder to whom you wish to show the cinematic.|In the right panel, make sure the "Start with Cinematic" checkbox is checked.|Using the dropbow below the checkbox, select the cinematic you wish to show.}}
 
==How to's==
*  [[How to create an HD Movie or Video Recording from the cinematic]]
*  [[How to create a Cinematic]]
*  [[How to create a Cinematic]]
*  [[How to create or remove Cinematics]]
*  [[How to create or remove Cinematics]]
*  [[How to edit Cinematics]]
*  [[How to edit Cinematics]]
*  [[How to edit Keypoints]]
*  [[How to edit Key Points]]
*  [[How to edit the Camera Position]]
*  [[How to edit the Camera Position]]
*  [[How to couple Cinematics to Stakeholders]]
*  [[How to create an HD Movie or Video Recording from the cinematic]]
* [[How to set a Cinematic to play when a Measure is enacted]]
* [[How to create an Action to show a Cinematic]]
* [[How to set a Cinematic to play at the start of a Level]]
|seealso=
* [[Cinematic camera]]
* [[Cinematic edit camera]]
}}


{{Editor tools nav}}
{{Editor tools nav}}

Latest revision as of 12:16, 8 November 2023

Cinematic Datas in relation to Special Effects and Environmental effects

In the Tygron Platform, a cinematic is an automated movement of the viewport-camera in the 3D Visualization along predefined Key Points. While watching a cinematic, a Stakeholder is unable to take any actions. When the cinematic ends, the Cinematic camera switches to the last selected camera mode, directing its view based on the last Key Point.

A Cinematic can display text to a Stakeholder when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.

Finally, Event Bundles can also be fired at Key Point which can affect the 3D Visualization, such as:

When to use cinematics

Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D Visualization, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of a Planning Session.

By default, a welcome cinematic is present in each project, automatically generated when the project is created. This cinematic is displayed to all stakeholders at the start of the planning session, and is a brief introduction of the zones present in the 3D Visualization.

Creating and editing cinematics

Editor → Tools (Ribbon tab) → Cinematics (Ribbon bar)

In the editor, it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create Key Points, or remove Key Points from a cinematic. In the following how to's these functions are explained.