Area: Difference between revisions
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Contrary to [[building]]s, [[neighborhood]]s, or [[terrain]]s, areas are allowed to overlap. They are also not bound to a [[layer]]. Because of this, they can be used for multiple purposes at the same time. By using attributes, it's possible to define and identify the purpose of an area. | Contrary to [[building]]s, [[neighborhood]]s, or [[terrain]]s, areas are allowed to overlap. They are also not bound to a [[layer]]. Because of this, they can be used for multiple purposes at the same time. By using attributes, it's possible to define and identify the purpose of an area. | ||
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|howtos= | |||
*[[How_to_add_area|How to add an area]] | *[[How_to_add_area|How to add an area]] | ||
*[[How_to_duplicate_areas|How to duplicate areas]] | *[[How_to_duplicate_areas|How to duplicate areas]] | ||
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*[[How_to_remove_areas_with_a_filter|How to remove multiple areas with a filter.]] | *[[How_to_remove_areas_with_a_filter|How to remove multiple areas with a filter.]] | ||
*[[How to edit area properties]] | *[[How to edit area properties]] | ||
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===Overlays=== | ===Overlays=== |
Revision as of 13:45, 21 October 2022
In the Tygron Platform, an area is comprised of a polygon, a name and a number of attributes, which can be completely user-defined. Areas do not do much on their own, but can be used in conjunction with Overlays, TQL and Excel to implement powerful and complex calculations for a project.
Contrary to buildings, neighborhoods, or terrains, areas are allowed to overlap. They are also not bound to a layer. Because of this, they can be used for multiple purposes at the same time. By using attributes, it's possible to define and identify the purpose of an area.
How-to's
Overlays
Specific areas can be visualized using an Areas (Overlay). This overlay can be used to inform stakeholders about a specific concept or calculation. The overlay can also change during the session if, for example, the area is (de)activate or its color is changed.